从boost :: variant中检索对象

时间:2013-07-18 12:38:52

标签: c++ stdvector boost-variant apply-visitor

我之前试过问我的问题,但我认为我提出问题的方式不合适。所以我在这里再试一次:(我仍然不知道哪个主题是合适的)

首先我定义了

typedef boost::variant<point, Line, Vertex> vec_variant;
typedef std::vector<vec_variant> vec;

我写我的函数,这取决于它返回点,线, 顶点甚至是它们的组合。

vec my_func::select_T(const mesh::section& s, const char* model) const
{
  vec new_vec;
  .
  .
  .
  .
 //loop over my lines
  else if ( strcmp(model , "Line") == 0 )
  {
    for(section::lineIterator ite = s.beginLine(); ite != s.endLine(); ++ite )
    {
      Line ed = *ite;
        Point p0 = ed.point(0);
        Point p1 = ed.point(1);
        Point p0_modified ( /* some modification */  );
        Point p1_modified ( /* some modification */  ); 

        if( /* some other conditions */ )
        {
          new_vec.push_back(ed);
          new_vec.push_back(p0_modified); //note before pushing back any point 
          new_vec.push_back(p1_modified); //first I pushed back line
        }

         else if ( /* some other conditions */ )
         {
           .
           .
           .
           vertex m = .......;
           new_vec.push_back(ed);
           new_vec.push_back(m);  //note before pushing back any point 
                                  //first I pushed back line
         }
      }
    }
  }
      return new_vec;
    }

所以最后我们可能有这样的东西{ed,p0_modified,p0_modified,ed,m,ed,m,ed,p0_modified,p0_modified,ed,m,....}                                                {线,点,点,线,顶点,线,顶点,线,点,点,线,顶点,......}

现在我在代码的另一部分(不同的文件)中调用此函数

first I defined a visitor:

    template<typename T>
    struct T_visitor : public boost::static_visitor<>
    {
       T_visitor(std::vector<T>& v) : zeroVector(v) {}
       template<typename U>
       void operator () (const U&) {}
       void operator () (const T& value)
       {
          zeroVector.push_back(value);
       }
    private:
       std::vector<T>& zeroVector;
    };

我在这里打电话给上面的函数:

void func_2( /*......*/ )
{
  . //we can use above visitor to store each type (point, line, Vertex) in vactor<point or line or Vertex)
  . //we do not know what the new_vec is at the end of the loop. the only thing we know is that after each line there
  . //would be either two points or one vertex
  .
  const char *model = "Edge";
  .
  .//How to find line ed and corresponded points?
  .
  create_line( Point& p0_modified, Point& p1_modified, Line& ed);    //two modified points and line
  .
  .//How to find point m and corresponded line?
  .
  create_point( m(0), m(1), m(2), Line& ed);    //point m coordinates and line
  .
  .
}

1 个答案:

答案 0 :(得分:4)

因此,您的数据结构目前是PointLineVertex个对象的序列(我将假设第一句中的Surface是一个错字)。您还知道任何Line必须遵循两个Point或一个Vertex的额外限制。现在你想使用这个结构。

这是可能的,但它也很烦人。我可以建议您只是更改数据结构吗?

struct LineWithPoints {
  Line line;
  Point p1, p2;
};
struct LineWithVertex {
  Line line;
  Vertex v;
};
typedef boost::variant<LineWithPoints, LineWithVertex> vec_variant;
typedef std::vector<vec_variant> vec;

然后更改代码以生成此序列。然后使用它变得微不足道。