我需要加载GIF动画并将它们逐帧转换为位图。为此,我使用Drawing.Imaging库逐帧提取我的GIF文件,然后将每个帧转换为位图。
除了连续帧相同,没有像素差异时,一切正常。图书馆似乎正在放弃这样的框架。
我通过简单的测试得出了这个结论。我创建了一个圆圈的动画,这个圆圈在最后一个圆圈消失的时刻与尚未显示的新圆圈之间暂停,正在增长和缩小。当我播放由我提取的位图组成的动画时,暂停不存在。如果我比较相同帧长但不同数量的相同帧的GIF,则返回的totalframescount值是不同的。我还观察到webbrowsers正确显示相同的连续帧。
public void DrawGif(Image img)
{
FrameDimension dimension = new FrameDimension(img.FrameDimensionsList[0]);
int frameCountTotal = img.GetFrameCount(dimension);
for (int framecount = 0; framecount < frameCountTotal; framecount++)
{
img.SelectActiveFrame(dimension, framecount);
Bitmap bmp = new Bitmap(img); //cast Image type to Bitmap
for (int i = 0; i < 16; i++)
{
for (int j = 0; j < 16; j++)
{
Color color = bmp.GetPixel(i, j);
DrawPixel(i, j, 0, color.R, color.G, color.B);
}
}
更新的代码 - 结果相同
public void DrawGif(img)
{
int frameCountTotal = img.GetFrameCount(FrameDimension.Time);
for (int framecount = 0; framecount < frameCountTotal; framecount++)
{
img.SelectActiveFrame(FrameDimension.Time, framecount);
Bitmap bmp = new Bitmap(img);
for (int i = 0; i < 16; i++)
{
for (int j = 0; j < 16; j++)
{
Color color = bmp.GetPixel(i, j);
DrawPixel(i, j, 0, color.R, color.G, color.B);
}
答案 0 :(得分:1)
Image
未保存重复的框架,因此您必须考虑每个框架的time。以下是一些基于this book in Windows Programming的示例代码,介绍如何获取所有帧和正确的持续时间。一个例子:
public class Gif
{
public static List<Frame> LoadAnimatedGif(string path)
{
//If path is not found, we should throw an IO exception
if (!File.Exists(path))
throw new IOException("File does not exist");
//Load the image
var img = Image.FromFile(path);
//Count the frames
var frameCount = img.GetFrameCount(FrameDimension.Time);
//If the image is not an animated gif, we should throw an
//argument exception
if (frameCount <= 1)
throw new ArgumentException("Image is not animated");
//List that will hold all the frames
var frames = new List<Frame>();
//Get the times stored in the gif
//PropertyTagFrameDelay ((PROPID) 0x5100) comes from gdiplusimaging.h
//More info on http://msdn.microsoft.com/en-us/library/windows/desktop/ms534416(v=vs.85).aspx
var times = img.GetPropertyItem(0x5100).Value;
//Convert the 4bit duration chunk into an int
for (int i = 0; i < frameCount; i++)
{
//convert 4 bit value to integer
var duration = BitConverter.ToInt32(times, 4*i);
//Add a new frame to our list of frames
frames.Add(
new Frame()
{
Image = new Bitmap(img),
Duration = duration
});
//Set the write frame before we save it
img.SelectActiveFrame(FrameDimension.Time, i);
}
//Dispose the image when we're done
img.Dispose();
return frames;
}
}
我们需要一个结构来保存每个帧的位图和持续时间
//Class to store each frame
public class Frame
{
public Bitmap Image { get; set; }
public int Duration { get; set;}
}
代码将加载Bitmap
,检查它是否为多帧动画GIF
。然后循环遍历所有帧以构建一个单独的Frame
对象列表,其中包含每个帧的位图和持续时间。简单使用:
var frameList = Gif.LoadAnimatedGif ("a.gif");
var i = 0;
foreach(var frame in frameList)
frame.Image.Save ("frame_" + i++ + ".png");