我正在试验Meteor和KineticJS。我想要做的是创建一个形状,并将其移动到鼠标点击舞台上。该位置应保存到mongoDB,以便可以更新所有连接的客户端。
我还没有走远,但这就是我所拥有的。我基本上需要一种方法来做两件事:
谢谢!
//client.js code
var player = null;
var playerAnim = null;
Template.container.rendered = function () {
var myCanvas = document.getElementById('myCanvas');
var stage = new Kinetic.Stage({
container: myCanvas,
width: 1024,
height: 1024
});
var layer = new Kinetic.Layer();
// add the layer to the stage
stage.add(layer);
// add click listener for the stage
$(stage.getContent()).on('click', function(evt) {
//stage was clicked
//Find the player shape in the database
Players.find().forEach(function (dbShape) {
player = new Kinetic.RegularPolygon(dbShape);
// setup an animation to move the player to the right
playerAnim = new Kinetic.Animation(function(frame) {
var velocity = 50;
var dist = velocity * (frame.timeDiff / 1000);
player.move(dist, 0);
Players.update(dbShape._id, {$set: {x: player.attrs.x, y: player.attrs.y}});
}, layer);
playerAnim.start();
layer.add(player);
layer.draw();
});
});
//make a gameLoop to check the position and stop the animation
Meteor.setInterval(function(gameLoop){
if(player.attrs.x > 500){
playerAnim.stop();
}
}, 500);
Meteor.autosubscribe(function () {
// clear the canvas
if (layer) {
layer.removeChildren();
layer.clear();
}
// populate the canvas with the Shapes collection
Players.find().forEach(function (dbShape) {
var player = new Kinetic.RegularPolygon(dbShape);
layer.add(player);
layer.draw();
});
});
}
答案 0 :(得分:2)
我会使用补间来执行此操作。抓取您的对象,获取鼠标位置,然后在mousedown
或click
上为您的节点创建一个Tween到该鼠标位置。
layer.on('mousedown', function() {
var mousePos = stage.getMousePosition();
var tween = new Kinetic.Tween({
node: rect,
duration: 1,
x: mousePos.x,
y: mousePos.y,
opacity: 1,
strokeWidth: 6,
scaleX: 1.5
}).play();
});
注意:要使layer
可点击,我们需要在图层中添加一个透明矩形,其中包含舞台宽度和高度的大小。在jsfiddle中查看Kinetic.Rect
我命名为var bg
将支票放入动画中吗?
playerAnim = new Kinetic.Animation(function(frame) {
var velocity = 50;
var dist = velocity * (frame.timeDiff / 1000);
player.move(dist, 0);
Players.update(dbShape._id, {$set: {x: player.attrs.x, y: player.attrs.y}});
if(player.getX() > 500){
this.stop();
}
}, layer);