我正在使用 Box-2d &的 AndEngine 即可。我有动态的身体让我们说一个飞机。我想以给定的速度连续移动它。所以,我设置了一个线性速度。我也有屏幕边界(地面,屋顶,左边和右边墙)。那些是静止的身体。当我的飞机与边界碰撞一两次时,它就会停止。我没有重力应用于飞机。为什么飞机虽然有固定的速度但是停了? 的问题: 如何在碰撞后以连续速度和相应方向移动飞机?之后,我想将其移动到用户触摸屏幕的位置?
代码:创建平面
FixtureDef FIXTURE_DEF = PhysicsFactory
.createFixtureDef(1, .5f, 0.5f);
aPlane = new Plane(222, 333, pilotTexures, vbom) {
@Override
protected void onManagedUpdate(float pSecondsElapsed) {
super.onManagedUpdate(pSecondsElapsed);
}
};
planeBody = PhysicsFactory.createBoxBody(this.mPhysicsWorld, aPlane,
BodyType.DynamicBody, FIXTURE_DEF);
mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(
aPlane, planeBody, true, true));
planeBody.setLinearVelocity(DEMO_VELOCITY_X, DEMO_VELOCITY_Y);
attachChild(aPlane);
planeBody.setGravityScale(0);
planeBody.setUserData(PLANE);
代码:创建边界墙
final Rectangle ground = new Rectangle(0, camera_Height - 2,
camera_Width, 2, vbom);
final Rectangle roof = new Rectangle(0, 0, camera_Width, 2, vbom);
final Rectangle left = new Rectangle(0, 0, 2, camera_Height, vbom);
final Rectangle right = new Rectangle(camera_Width - 2, 0, 2,
camera_Height, vbom);
final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0,
0.5f, 0.5f);
PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground,
BodyType.StaticBody, wallFixtureDef);
Body roofBody = PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof,
BodyType.StaticBody, wallFixtureDef);
roofBody.setUserData(ROOF);
PhysicsFactory.createBoxBody(this.mPhysicsWorld, left,
BodyType.StaticBody, wallFixtureDef);
PhysicsFactory.createBoxBody(this.mPhysicsWorld, right,
BodyType.StaticBody, wallFixtureDef);
attachChild(ground);
attachChild(roof);
attachChild(left);
attachChild(right);
我还创建 ContactListener ,可以在碰撞时收听。为了移动手指触摸点,我还实现了 IOnSceneTouchListener
提前感谢。
答案 0 :(得分:1)
您可以尝试将墙壁的弹性设置为1.0f,并定期接触以消除摩擦,
final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0,
0.5f, 0.0f);
要,
final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0,
1.0f, 0.0f);
跳这有帮助。