Java Game Sprite Stuck

时间:2013-07-18 01:09:02

标签: java 2d cardlayout

当我通过CardLayout切换到另一个JPanel时,我遇到了卡住精灵的问题。

import java.awt.CardLayout; 
import java.awt.event.ActionEvent; 
import java.awt.event.ActionListener; 
import java.util.ArrayList;
import javax.swing.JButton; 
import javax.swing.JFrame; 
import javax.swing.JPanel;

public class Game extends JFrame implements Runnable {

    private viewA v1;
    private viewB v2;
    private viewC v3;
    private viewD v4;
    private Player player;
    private CardLayout c1;
    private JPanel contPanel;

    // ############## VIEW A BUTTONLISTENER
    public class ViewAButtonList implements ActionListener{

        public void actionPerformed(ActionEvent ev){
            try{
            c1.show(contPanel, "1");

            } catch (Exception ex){

            ex.printStackTrace();
            }

        }


    }
    // ############## VIEW B BUTTON LISTENER
    public class ViewBButtonList implements ActionListener{

        public void actionPerformed(ActionEvent ev){
            try{
            c1.show(contPanel, "2");

            } catch (Exception ex){

            ex.printStackTrace();
            }

        }


    }
    // ############## VIEWC BUTTON ACTIONEVENT
    public class ViewCButtonList implements ActionListener{

        public void actionPerformed(ActionEvent ev){
            try{
            c1.show(contPanel, "3");

            } catch (Exception ex){

            ex.printStackTrace();
            }

        }


    }
    // ############## VIEW D BUTTON ACTION EVENT
    public class ViewDButtonList implements ActionListener{

        public void actionPerformed(ActionEvent ev){
            try{
            c1.show(contPanel, "4");

            } catch (Exception ex){

            ex.printStackTrace();
            }

        }


    }





    public Game() {
        player = new Player();
        // load player settings from server
        //  ..
        //    contPanel = new JPanel();
     //load views    v1 = new ViewA(Player); v2=new ViewB(Player); v3 = new ViewC(Player); v4 =new ViewD(Player);

     c1 = new CardLayout();

     contPanel.setLayout(c1);


     contPanel.add(v1,"1");

     contPanel.add(v2,"2");

     contPanel.add(v3"3");

     contPanel.add(v4,"4");

        c1.show(contPanel, "2");
        currPos =2;

        this.add(contPanel);

        setSize(652, 480);
        setLocationRelativeTo(null);
        setTitle("GAME");
        setResizable(false);
        setVisible(true);//go to end of view B (x=0), change to View A, close view B


       // Create 4 of each button to place in each seperate view (to swtich back and forth)
      // ................


    }

    public static void main(String[] args) {
         javax.swing.SwingUtilities.invokeLater(new Runnable() {
             public void run() {
                 new Game();
             }
         });
    }

    @Override   public void run() {         // TODO Auto-generated method stub
    } }

现在......从屏幕切换的角度来看,一切都有效..但是我的播放器精灵在切换后卡在屏幕上,但在初始加载时我可以用箭头键移动精灵。我不确定是否在新的ViewA(播放器)上传播播放器可能是罪魁祸首..但我感觉它是......无法弄清楚我做错了什么..

这是播放器:

  

import java.awt.Image; import java.awt.Rectangle;进口   java.awt.event.KeyEvent中;

     

import java.util.ArrayList;

     

导入javax.swing.ImageIcon;

     

public class Player {

private String playersprite = "playersprite.png";

private int dx;
private int dy;
private int x;
private int y;
private int width;
private int height;
private boolean isFired;
private boolean visible;
private Image image;
private ArrayList missiles;


public Player() {
    ImageIcon ii = new ImageIcon(this.getClass().getResource(playersprite));
    image = ii.getImage();
    width = image.getWidth(null);
    height = image.getHeight(null);
    missiles = new ArrayList();
    visible = true;
    isFired=false;
    //default spawn location
    x = 600;
    y = 400;
}


public void move() {

    x += dx;
    y += dy;


  if(x<=0){x=0;}      if(x>=640-20){x=640-20;}        if(y<=0){y=0;}
  if(y>=400){y=400;}
}

public int getX() {
    return x;
}

public int getY() {
    return y;
}

public void setX(int x){
  this.x=x;
}
public void setY(int y){
  this.y=y;
}

public Image getImage() {
    return image;
}

public ArrayList getMissiles() {
    return missiles;
}

public void setVisible(boolean visible) {
    this.visible = visible;
}

public boolean isVisible() {
    return visible;
}

public Rectangle getBounds() {
    return new Rectangle(x, y, 32, 32);
}


public void keyPressed(KeyEvent e) {

  System.out.println("X: "+x+",Y: "+y);


    int key = e.getKeyCode();

    if (key == KeyEvent.VK_SPACE) {
      if(isFired==false){
          isFired=true;
        fire();
      } else return;
    }

    if (key == KeyEvent.VK_LEFT) {
        dx = -2;
    }

    if (key == KeyEvent.VK_RIGHT) {
        dx = 2;
    }

    if (key == KeyEvent.VK_UP) {
        dy = -2;
    }

    if (key == KeyEvent.VK_DOWN) {
        dy = 2;
    }
}

public void fire() {

  System.out.println("Player used weapon");
  // missiles.add(new Missile(x, y));
}

public void keyReleased(KeyEvent e) {
    int key = e.getKeyCode();

    if (key == KeyEvent.VK_LEFT) {
        dx = 0;
    }

    if (key == KeyEvent.VK_RIGHT) {
        dx = 0;
    }

    if (key == KeyEvent.VK_UP) {
        dy = 0;
    }

    if (key == KeyEvent.VK_DOWN) {
        dy = 0;
    }
    if (key == KeyEvent.VK_SPACE) {
        isFired=false;
    }
} }

1 个答案:

答案 0 :(得分:1)

KeyListener要求他们注册的组件是可聚焦的并且具有焦点,这意味着当您点击像JButton焦点这样的内容移动到按钮和具有KeyListener的组件时不再具有键盘焦点,因此将不再接收关键事件。

相反,建议您使用Key Bindings,因为此API有能力克服这些限制