-(void) addMenu
{
CCSprite *disclaimerPic = [CCSprite spriteWithFile:@"MenuBackground.png"];
disclaimerPic.anchorPoint = CGPointMake(0,0);
[self addChild:disclaimerPic];
//playBasic button
playBasic = [[SneakyButtonSkinnedBase alloc] init];
playBasic.defaultSprite = [CCSprite spriteWithFile:@"MainMenuButton.png"];
playBasic.activatedSprite = [CCSprite spriteWithFile:@"MainMenuButtonBroken.png"];
playBasic.button = [[SneakyButton alloc] init];
playBasicButton = playBasic.button;
playBasicButton.isToggleable = NO;
//playMemory button
playMemory = [[SneakyButtonSkinnedBase alloc] init];
playMemory.defaultSprite = [CCSprite spriteWithFile:@"memoryModeButton.png"];
playMemory.activatedSprite = [CCSprite spriteWithFile:@"memoryModeButton.png"];
playMemory.button = [[SneakyButton alloc] init];
playMemoryButton = playMemory.button;
playMemoryButton.isToggleable = NO;
//playFrenzy button
playFrenzy = [[SneakyButtonSkinnedBase alloc] init];
playFrenzy.defaultSprite = [CCSprite spriteWithFile:@"frenzyModeButton.png"];
playFrenzy.activatedSprite = [CCSprite spriteWithFile:@"frenzyModeButton.png"];
playFrenzy.button = [[SneakyButton alloc] init];
playFrenzyButton = playFrenzy.button;
playFrenzyButton.isToggleable = NO;
//playMemoryLocked button
playMemoryLocked = [[SneakyButtonSkinnedBase alloc] init];
playMemoryLocked.defaultSprite = [CCSprite spriteWithFile:@"memoryModeButtonLocked.png"];
playMemoryLocked.activatedSprite = [CCSprite spriteWithFile:@"memoryModeButtonLocked.png"];
playMemoryLocked.button = [[SneakyButton alloc] init];
playMemoryLockedButton = playMemoryLocked.button;
playMemoryLockedButton.isToggleable = NO;
//playMemoryLocked button
playFrenzyLocked = [[SneakyButtonSkinnedBase alloc] init];
playFrenzyLocked.defaultSprite = [CCSprite spriteWithFile:@"frenzyModeButtonLocked.png"];
playFrenzyLocked.activatedSprite = [CCSprite spriteWithFile:@"frenzyModeButtonLocked.png"];
playFrenzyLocked.button = [[SneakyButton alloc] init];
playFrenzyLockedButton = playFrenzyLocked.button;
playFrenzyLockedButton.isToggleable = NO;
playBasic.position = ccp(0,-160);
playMemoryLocked.position = ccp(-85, -160);
playFrenzyLocked.position = ccp(85, -160);
playMemory.position = ccp(-85, -160);
playFrenzy.position = ccp(85, -160);
if(([self getMemoryModePoints] >= 1000000 || [self getBasicModePoints] >= 5250000) && unlockedMemory == TRUE)
{
NSLog(@"1");
[self addChild: playBasicButton];
[self addChild: playMemoryButton];
[self addChild: playFrenzyButton];
}
else if([self getBasicModePoints] >= 1750000 && unlockedMemory != TRUE)
{
NSLog(@"2");
[self addChild: playBasicButton];
[self addChild: playMemoryButton];
[self addChild: playFrenzyLockedButton];
unlockedMemory = TRUE;
}
else
{
[self addChild: playBasicButton]; //<------ It crashes here D:
[self addChild: playMemoryLockedButton];
[self addChild: playFrenzyLockedButton];
}
}
为什么会在那里崩溃?错误说我称之为'addChild'两次,但我显然没有。有人有解决方案吗?我已经尝试将它放入一个场景并换掉新生成的场景当前场景?
------------------------------编辑---------------- ---------------------------------------
#import "startMenu.h"
#import "Basic_Mode.h"
#import "Memory_Mode.h"
#import "Frenzy_Mode.h"
#import "SneakyButton.h"
#import "SneakyButtonSkinnedBase.h"
static startMenu* instanceOfMyClass;
@implementation startMenu
-(id) init
{
gLayer = [Gest node];
instanceOfMyClass = self;
if(self = [super init])
{
[self addChild: gLayer];
[self addBackground];
//[self addCCMenu];
//[self addMenu];
//[self scheduleUpdate];
}
return self;
}
-(void) fancierMenuCheck
{
if([gLayer gestureRecognizer:6] &&([self getMemoryModePoints] >= 1000000 || [self getBasicModePoints] >= 5250000) && unlockedMemory == TRUE)
[self toFrenzyMode];
if([gLayer gestureRecognizer:6] &&([self getMemoryModePoints] < 1000000 || [self getBasicModePoints] < 5250000))
[self unlockFrenzyModeMessage];
if([gLayer gestureRecognizer:5] && [self getBasicModePoints] >= 1750000 && unlockedMemory != TRUE)
{
[self toMemoryMode];
unlockedMemory = TRUE;
}
if([gLayer gestureRecognizer:5] && [self getBasicModePoints] < 1750000 && unlockedMemory != TRUE)
[self unlockMemoryModeMessage];
if([gLayer gestureRecognizer:3])
[self toBasicMode];
}
-(void) addBackground
{
CCSprite *disclaimerPic = [CCSprite spriteWithFile:@"MenuBackground.png"];
disclaimerPic.anchorPoint = CGPointMake(0,0);
[self addChild: disclaimerPic];
}
-(void) addCCMenu
{
CCSprite *disclaimerPic = [CCSprite spriteWithFile:@"MenuBackground.png"];
disclaimerPic.anchorPoint = CGPointMake(0,0);
[self addChild:disclaimerPic];
CCMenuItem *basicModeButton, *frenzyModeButton, *memoryModeButton, *memoryModeLockedButton, *frenzyModeLockedButton;
basicModeButton = [CCMenuItemImage itemWithNormalImage:(@"MainMenuButton.png")
selectedImage:(@"MainMenuButtonBroken.png")
target:self
selector:@selector(toBasicMode)];
memoryModeButton = [CCMenuItemImage itemWithNormalImage:(@"memoryModeButton.png")
selectedImage:(@"memoryModeButton.png")
target:self
selector:@selector(toMemoryMode)];
frenzyModeButton = [CCMenuItemImage itemWithNormalImage:(@"frenzyModeButton.png")
selectedImage:(@"frenzyModeButton.png")
target:self
selector:@selector(toFrenzyMode)];
memoryModeLockedButton = [CCMenuItemImage itemWithNormalImage:(@"memoryModeButtonLocked.png")
selectedImage:(@"memoryModeButtonLocked.png")
target:self
selector:@selector(unlockMemoryModeMessage)];
frenzyModeLockedButton = [CCMenuItemImage itemWithNormalImage:(@"frenzyModeButtonLocked.png")
selectedImage:(@"frenzyModeButtonLocked.png")
target:self
selector:@selector(unlockFrenzyModeMessage)];
CCMenu *menu;
basicModeButton.position = ccp(0,-160);
memoryModeButton.position = ccp(-85, -160);
frenzyModeButton.position = ccp(85, -160);
memoryModeLockedButton.position = ccp(-85,-160);
frenzyModeLockedButton.position = ccp(85, -160);
if(([self getMemoryModePoints] >= 1000000 || [self getBasicModePoints] >= 5250000) && unlockedMemory == TRUE)
{
basicModeButton.isEnabled = TRUE;
memoryModeButton.isEnabled = TRUE;
frenzyModeButton.isEnabled = TRUE;
menu = [CCMenu menuWithItems:basicModeButton,memoryModeButton,frenzyModeButton, nil];
}
else if([self getBasicModePoints] >= 1750000 && unlockedMemory != TRUE)
{
basicModeButton.isEnabled = TRUE;
memoryModeButton.isEnabled = TRUE;
frenzyModeLockedButton.isEnabled = TRUE;
menu = [CCMenu menuWithItems:basicModeButton,memoryModeButton,frenzyModeLockedButton, nil];
}
else
{
basicModeButton.isEnabled = TRUE;
memoryModeLockedButton.isEnabled = TRUE;
frenzyModeLockedButton.isEnabled = TRUE;
menu = [CCMenu menuWithItems:basicModeButton,memoryModeLockedButton,frenzyModeLockedButton, nil];
}
menu.enabled = YES;
[self addChild: menu];
}
+(id) scene
{
CCScene *scene = [CCScene node];
startMenu *layer = [startMenu node];
[scene addChild:layer];
return scene;
}
-(void) addMenu
{
CCSprite *disclaimerPic = [CCSprite spriteWithFile:@"MenuBackground.png"];
disclaimerPic.anchorPoint = CGPointMake(0,0);
[self addChild:disclaimerPic];
//playBasic button
playBasic = [[SneakyButtonSkinnedBase alloc] init];
playBasic.defaultSprite = [CCSprite spriteWithFile:@"MainMenuButton.png"];
playBasic.activatedSprite = [CCSprite spriteWithFile:@"MainMenuButtonBroken.png"];
playBasic.button = [[SneakyButton alloc] init];
playBasicButton = playBasic.button;
playBasicButton.isToggleable = NO;
//playMemory button
playMemory = [[SneakyButtonSkinnedBase alloc] init];
playMemory.defaultSprite = [CCSprite spriteWithFile:@"memoryModeButton.png"];
playMemory.activatedSprite = [CCSprite spriteWithFile:@"memoryModeButton.png"];
playMemory.button = [[SneakyButton alloc] init];
playMemoryButton = playMemory.button;
playMemoryButton.isToggleable = NO;
//playFrenzy button
playFrenzy = [[SneakyButtonSkinnedBase alloc] init];
playFrenzy.defaultSprite = [CCSprite spriteWithFile:@"frenzyModeButton.png"];
playFrenzy.activatedSprite = [CCSprite spriteWithFile:@"frenzyModeButton.png"];
playFrenzy.button = [[SneakyButton alloc] init];
playFrenzyButton = playFrenzy.button;
playFrenzyButton.isToggleable = NO;
//playMemoryLocked button
playMemoryLocked = [[SneakyButtonSkinnedBase alloc] init];
playMemoryLocked.defaultSprite = [CCSprite spriteWithFile:@"memoryModeButtonLocked.png"];
playMemoryLocked.activatedSprite = [CCSprite spriteWithFile:@"memoryModeButtonLocked.png"];
playMemoryLocked.button = [[SneakyButton alloc] init];
playMemoryLockedButton = playMemoryLocked.button;
playMemoryLockedButton.isToggleable = NO;
//playMemoryLocked button
playFrenzyLocked = [[SneakyButtonSkinnedBase alloc] init];
playFrenzyLocked.defaultSprite = [CCSprite spriteWithFile:@"frenzyModeButtonLocked.png"];
playFrenzyLocked.activatedSprite = [CCSprite spriteWithFile:@"frenzyModeButtonLocked.png"];
playFrenzyLocked.button = [[SneakyButton alloc] init];
playFrenzyLockedButton = playFrenzyLocked.button;
playFrenzyLockedButton.isToggleable = NO;
playBasic.position = ccp(0,-160);
playMemoryLocked.position = ccp(-85, -160);
playFrenzyLocked.position = ccp(85, -160);
playMemory.position = ccp(-85, -160);
playFrenzy.position = ccp(85, -160);
// [self addChild:playBasicButton];
// if([self getBasicModePoints] >= 175000)
// {
// [self addChild: playMemoryButton];
// unlockedMemory = TRUE;
// }
// else
// { [self addChild: playMemoryLockedButton]; }
//
// if(([self getBasicModePoints] >= 5250000 || [self getMemoryModePoints] >= 1000000) && unlockedMemory == TRUE)
// { [self addChild: playFrenzyButton]; }
// else
// [self addChild: playFrenzyLockedButton];
if(([self getBasicModePoints] >= 5250000 || [self getMemoryModePoints] >= 1000000) && unlockedMemory == TRUE)
{
[self addChild: playBasicButton];
[self addChild: playMemoryButton];
[self addChild: playFrenzyButton];
}
else if([self getBasicModePoints] >= 1750000 && unlockedMemory != TRUE)
{
[self addChild: playBasicButton];
[self addChild: playMemoryButton];
[self addChild: playFrenzyLockedButton];
unlockedMemory = TRUE;
}
else
{
[self addChild: playBasicButton];
[self addChild: playMemoryLockedButton];
[self addChild: playFrenzyLockedButton];
}
}
-(void) restartScene
{
CCScene *currentScene = [CCDirector sharedDirector].runningScene;
CCScene *newScene = [[[currentScene class] alloc] init];
[[CCDirector sharedDirector] replaceScene:newScene];
}
-(void) unlockMemoryModeMessage
{
CCSprite *picture = [CCSprite spriteWithFile:@"unlockMemoryModePic.png"];
picture.position = CGPointMake(160,240);
[self addChild: picture z:1];
}
-(void) unlockFrenzyModeMessage
{
CCSprite *picture = [CCSprite spriteWithFile:@"unlockFrenzyModePic.png"];
picture.position = CGPointMake(160,240);
[self addChild: picture z:1];
}
-(void) backToStartMenu
{
startMenu *sm = [[startMenu alloc] init];
[[CCDirector sharedDirector] replaceScene:(CCScene*) sm];
}
-(int) getMemoryModePoints
{
Memory_Mode* mm = [[Memory_Mode alloc] init];
return [mm get_memory_mode_points];
}
-(int) getBasicModePoints
{
Basic_Mode* bm = [[Basic_Mode alloc] init];
return [bm get_basic_mode_points];
}
-(void) toBasicMode
{
Basic_Mode *bma = [[Basic_Mode alloc] init];
[[CCDirector sharedDirector] replaceScene:(CCScene*)bma];
}
-(void) toMemoryMode
{
Memory_Mode *mma = [[Memory_Mode alloc] init];
[[CCDirector sharedDirector] replaceScene:(CCScene*) mma];
}
-(void) toFrenzyMode
{
Frenzy_Mode *fma = [[Frenzy_Mode alloc] init];
[[CCDirector sharedDirector] replaceScene:(CCScene*) fma];
}
-(void) update:(ccTime)delta
{
// if(playBasicButton.active == YES)
// [self toBasicMode];
// if(playMemoryButton.active == YES)
// [self toMemoryMode];
// if(playFrenzyButton.active == YES)
// [self toFrenzyMode];
// if(playMemoryLockedButton.active == YES)
// [self unlockMemoryModeMessage];
// if(playFrenzyLockedButton.active == YES)
// [self unlockFrenzyModeMessage];
[self fancierMenuCheck];
}
@end
这是全班。