我有一个用SSJS(Node)编写的应用程序......这个应用程序需要将数据提供给将由fsockopen请求的php脚本..所有这里...这个服务器需要通过第二个服务器收集数据持久的连接。这该怎么做?使相同的过程协调这些连接?这可能吗?
var net = require('net');
/* #############################################
# "CLIENT" Used to connect to data server
# ---------------------------------
#############################################
*/
var clientConnect = net.createConnection(port, host);
clientConnect.setEncoding('utf8');
clientConnect.on('connect', function () {
console.log('Client','Connected to CAGEAPI');
clientConnect.write('user@pass');
});
clientConnectt.on('data', function (data) {
console.log('Client','Data received: ' + data);
});
clientConnect.on('close', function(code) {
console.log('Client','Connection closed');
});
clientConnect.on('error', function (err) {
console.log(err);
});
/* ################################################
#
# "SERVER" Used to serv data to PHPScripts
# --------------------------------
################################################
*/
var handleServer = net.createServer(function(server) {
console.log('Server','CONNECTED: ' + server.remoteAddress +':'+ server.remotePort);
server.on('data', function(data) {
console.log('Server','DATA ' + server.remoteAddress + ': ' + data);
// Write the data back to the socket, the client will receive it as data from the server
server.write('You said "' + data + '"');
});
// Add a 'close' event handler to this instance of socket
server.on('close', function(data) {
console.log('Server','CLOSED: ' + server.remoteAddress +' '+ server.remotePort);
});
}).listen(port2, host2);
两者(客户端和服务器)工作正常......但是如何让他们互相交谈?
答案 0 :(得分:1)
我想你可能会这样:
/*jslint node: true, white: true */
// Declare constructors
var DataSource, PHPClientServer;
// The DataSource class
// Handles connecting/reconnecting to the data source, and piping endpoints together
(function() {
"use strict";
DataSource = function(net)
{
this.net = net;
};
DataSource.prototype.net = null;
DataSource.prototype.host = 'localhost';
DataSource.prototype.port = 0;
DataSource.prototype.user = '';
DataSource.prototype.pass = '';
DataSource.prototype.socket = null;
DataSource.prototype.currentClient = null;
DataSource.prototype.start = function(host, port, user, pass)
{
if (host !== undefined) {
this.host = host;
}
if (port !== undefined) {
this.port = port;
}
if (user !== undefined) {
this.user = user;
}
if (pass !== undefined) {
this.pass = pass;
}
this.socket = this.net.createConnection(this.port, this.host);
this.socket.on('connect', function () {
console.log('Data source connected');
this.socket.write(this.user + '@' + this.pass);
}.bind(this));
this.socket.on('error', function() {
console.error('Error on data source connection');
this.stop();
this.start();
}.bind(this));
this.socket.on('end', function() {
console.error('Data source connection terminated');
this.stop();
this.start();
}.bind(this));
};
DataSource.prototype.stop = function()
{
this.socket.end();
this.socket = null;
};
DataSource.prototype.attachClient = function(client)
{
console.log('Attaching client to data source');
this.currentClient = client;
this.socket.pipe(this.currentClient);
this.currentClient.pipe(this.socket, {end: false});
};
DataSource.prototype.detachCurrentClient = function()
{
console.log('Detaching client from data source');
this.socket.unpipe(this.currentClient);
this.currentClient.unpipe(this.socket);
this.currentClient = null;
};
DataSource.prototype.hasClient = function()
{
return this.currentClient !== null;
};
}());
// The PHPClientServer class
// Handles the server operations for PHP clients
(function() {
"use strict";
PHPClientServer = function(net, dataSource)
{
this.net = net;
this.dataSource = dataSource;
this.pendingClientStack = [];
};
PHPClientServer.prototype.net = null;
PHPClientServer.prototype.dataSource = null;
PHPClientServer.prototype.host = null;
PHPClientServer.prototype.port = null;
PHPClientServer.prototype.server = null;
PHPClientServer.prototype.pendingClientStack = null;
PHPClientServer.prototype.start = function(host, port)
{
var clientTerminateHandler = function() {
console.log('Client disconnected');
this.dataSource.detachCurrentClient();
if (this.pendingClientStack.length) {
console.log('Attaching next client in queue');
this.dataSource.attachClient(this.pendingClientStack.shift());
}
}.bind(this);
if (host !== undefined) {
this.host = host;
}
if (port !== undefined) {
this.port = port;
}
this.server = this.net.createServer(function(client) {
console.log('Client connected');
client.on('end', clientTerminateHandler);
client.on('error', clientTerminateHandler);
if (this.dataSource.hasClient()) {
console.log('Client added to queue');
this.pendingClientStack.push(client);
} else {
this.dataSource.attachClient(client);
}
}.bind(this));
this.server.listen(this.port, this.host);
};
PHPClientServer.prototype.stop = function()
{
this.server.close();
this.server = null;
};
}());
// Bootstrap
var net, dataSource, server;
net = require('net');
dataSource = new DataSource(net);
dataSource.start('192.168.0.1', 23);
server = new PHPClientServer(net, dataSource);
server.start('0.0.0.0', 12345);
我意识到这是一段代码,只有很少的解释,所以请问是否有一些你不理解的东西。
此外,在任何人说出来之前,是的,我完全清楚我正在将原型OOP语言视为经典的,Javascript!= Java,yada yada yada。我不在乎,我喜欢以这种方式使用Javascript。