我正在努力学习编写我的第一个游戏,并且我想正确理解我所做的每一步。我稍后会面对双缓冲和其他事情。 我只是想在游戏循环中加载图像。 我有两节课。第一个只是一个调用start方法的jframe。 我想知道是否有一些丑陋的代码,在这里(我想是这样)。 那么,为什么我的图像没有显示出来?
public class myPanel extends JPanel implements Runnable{
//FIELDS
public static int WIDTH = 1024;
public static int HEIGHT = WIDTH / 16 * 9;
private BufferedImage bg;
private BufferedImage charac;
private boolean running;
private Thread t1;
private int startposX = WIDTH / 2;
private int startposY = HEIGHT / 2;
private int cordX = startposX;
private int cordY = startposY;
int speed = 50;
//METHODS
public synchronized void start (){
running = true;
t1 = new Thread (this);
t1.start();
}
public synchronized void stop (){
running = false;
try {
t1.join();
System.out.println("The game stopped");
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
//INIT
public myPanel(){
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setFocusable(true);
requestFocus();
addKeyListener(this);
}
//MAIN RUN METHOD
public void run(){
while (running){
load();
System.out.println("The game runs");
repaint();
}
}
//PAINT WITH GRAPHICS METHOD
public void paint (Graphics g){
super.paint(g);
g.drawImage(bg, 0, 0, this);
g.drawImage(charac, 110, 280, this);
}
//LOAD IMAGES IN MEMORY
public void load (){
try {
String path1 = "res/bg.png";
bg = ImageIO.read(new File (path1));
String path2 = "res/charac.png";
charac = ImageIO.read(new File (path2));
} catch (IOException e) {
e.printStackTrace();
}
}
答案 0 :(得分:0)
所以,我做了一些关于paint vs paintcomponent的测试,我刚看到第一个绘制在jpanel背景之上。无论如何,我仍然看不到任何改变行的内容
public void run(){
while (running){
load();
System.out.println("The game runs");
}
}
//PAINT WITH GRAPHICS METHOD
public void paintComponent (Graphics g){
super.paint(g);
g.drawImage(bg, 0, 0, null);
g.drawImage(charac, 110, 280, null);
}
//LOAD IMAGES METHOD AS ABOVE
是的,我已经将面板添加到框架中,这是另一个类
公共课游戏{
public static void main (String [] args){
JFrame frame = new JFrame();
frame.setIgnoreRepaint(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(new myPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
myPanel game = new myPanel();
game.start();
}