我正在尝试使用自定义CALayer
内的自定义UIView
来实现UI元素。
基本上,用户用他/她的手指围绕圆圈移动滑块,因此我有一个用于交互的图层,然后是一个CAShapeLayer
类型的子图层,它代表滑块本身。我认为围绕圆圈移动滑块的最简单方法是围绕其z轴旋转CAShapeLayer
。
虽然滑块确实按预期进行了视觉旋转,但是当我对接收到的触摸执行命中测试时,“可击打”区域仍然位于滑块的预旋转位置。就好像CAShapeLayer
的旋转的视觉效果与嵌入图层内部的UIBezierPath
分离,形成图层的path
属性,因为我正在使用该路径与CGPathContainsPoint()
一起识别滑块上的触摸。
我一般都是Core Graphics的新手,所以我想可能有一个属性我在这里没有正确设置,但我很难弄明白它是什么。
以下是代码:
TouchableLayer.m
@interface TouchableLayer ()
{
CAShapeLayer *_slider; // The interactive slider that gets moved around the circle.
}
-(id) initWithPosition:(NSInteger) position // Designated initializer for this layer.
{
if ( self = [super init] )
{
_slider = [CAShapeLayer layer];
_slider.fillColor = [UIColor blackColor].CGColor;
[self addSublayer:_slider];
}
return self;
}
-(void) setFrame:(CGRect)frame
{
[super setFrame:frame];
_slider.frame = frame;
// This path is currently hardcoded to be in the right starting spot according to
// other UI elements, but the magic numbers will go away once I figure out this
// rotation issue.
_slider.path = [UIBezierPath bezierPathWithRect:CGRectMake(self.bounds.size.width-47, self.bounds.size.height/2-5, 30.0f, 10.0f)].CGPath;
}
// Checks if the given touch location was on the slider. Returns YES if it was and NO if it was not.
-(BOOL) checkSliderTouchAtPoint: (CGPoint) point
{
if (CGPathContainsPoint(_slider.path , NULL, point, NO))
{
return YES;
}
else
{
return NO;
}
}
// Purpose: Takes the given touch location, determines the angle (in radians) that it forms with respect the center of the screen,
// and returns that angle on the interval [0-2pi] radians. [0-2pi] radians follows a positive counterclockwise path.
-(double) angleForTouchPoint:(CGPoint) point
{
// We use the positive counterclockwise coordinate system in the drawing code since that's what's used traditionally
// outside of Apple's APIs, so multiplying the result of
// atan2() by -1 converts the angle from a positive clockwise unit circle to a positive counterclockwise
// unit circle.
double angleInRadians = -1*atan2(point.y - (self.frame.size.height/2), point.x - self.frame.size.width/2);
if (angleInRadians < 0) // Convert angle to 0 - 2pi radians; we want non-negative angles.
{
angleInRadians += M_PI*2;
}
return angleInRadians;
}
// points get fed into this from the UIView.
-(void) updateWithTouchAtPoint:(CGPoint) point
{
if ([self checkSliderTouchAtPoint:point])
{
double touchAngle = [self angleForTouchPoint:point];
_slider.transform = CATransform3DMakeRotation(-M_PI, 0.0, 0.0, 1.0); // Hardcoded angle rotation for now since I need to do some subtraction later in order to determine the amount to rotate based on touches.
}
}
我非常感谢您提供的任何帮助!
答案 0 :(得分:3)
我通常希望事件位置以他们被传递到的UIView表示。由于_slider
相对于它的超级层(即UIView的背衬层)有变换,因此需要将要使用的任何几何值转换为该参照系。简而言之,您需要将该点明确转换为_slider
的参照系。尝试这样的事情:
-(BOOL) checkSliderTouchAtPoint: (CGPoint) point
{
CGPoint pointInSliderLayer = [_slider convertPoint: point fromLayer: self.layer];
return CGPathContainsPoint(_slider.path , NULL, pointInSliderLayer, NO);
}