如果这看起来很模糊,我很抱歉,但我不确定如何说出来。
我正在尝试构建一个ipad应用程序,让用户使用他们需要的工具填充工作区。我需要一个让用户将组件拖放到app界面的示例。因此,例如,如果我有一个应用程序,用户可以制作一个表单,我希望用户能够拖动文本框,列表,单选按钮等来制作表单,我将如何去做呢?我正在使用的项目将在弹出菜单中,以便用户拖动,然后将在弹出窗口中看到我需要的所有项目。我只是不确定如何让他们从弹出窗口拖动到画布,也能够重复使用相同的项目(因此在示例中有3或4个文本框)。这可能吗?任何人都可以指导我这方面的教程吗?我已经搜索但无法找到任何东西。
如果这是错误的或者是一个愚蠢的任务请告诉我怎么做,这是我第一次在这里发帖。
谢谢
答案 0 :(得分:8)
解释这个问题已有很多答案。 基本上你可以制作自定义UIView,触摸后会跟随触摸运动。 像这样:
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
_originalPosition = self.view.center;
_touchOffset = CGPointMake(self.view.center.x-position.x,self.view.center.y-position.y);
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint position = [touch locationInView: self.view.superview];
[UIView animateWithDuration:.001
delay:0.0
options:UIViewAnimationOptionCurveEaseInOut
animations:^ {
self.view.center = CGPointMake(position.x+_touchOffset.x, position.y+_touchOffset.y);
}
completion:^(BOOL finished) {}];
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint positionInView = [touch locationInView:self.view];
CGPoint newPosition;
if (CGRectContainsPoint(_desiredView.frame, positionInView)) {
newPosition = positionInView;
// _desiredView is view where the user can drag the view
} else {
newPosition = _originalPosition;
// its outside the desired view so lets move the view back to start position
}
[UIView animateWithDuration:0.4
delay:0.0
options:UIViewAnimationOptionCurveEaseInOut
animations:^ {
self.view.center = newPosition
// to
}
completion:^(BOOL finished) {}];
}
类似问题
iPhone App: implementation of Drag and drop images in UIView
答案 1 :(得分:0)
从问题i中你要建立一个像大多数购物应用程序中添加到购物车的功能,如亚马逊,翻转卡丁车等。
- (void)viewDidLoad {
[super viewDidLoad];
shoeImageView1 = [[UIImageView alloc]initWithFrame:CGRectMake(46,222, 51 , 51)];
shoeImageView1.image = [UIImage imageNamed:@"shoe.png"];
shoeImageView2 = [[UIImageView alloc]initWithFrame:CGRectMake(150,222, 51 , 51)];
shoeImageView2.image = [UIImage imageNamed:@"shoe1.png"];
shoeImageView3 = [[UIImageView alloc]initWithFrame:CGRectMake(225,222, 51 , 51)];
shoeImageView3.image = [UIImage imageNamed:@"shoe2.png"];
addTOCart = [[UIImageView alloc]initWithFrame:CGRectMake(132,400, 80, 80)];
addTOCart.image = [UIImage imageNamed:@"basket.png"];
[self.view addSubview:addTOCart];
imageViewArray = [[NSMutableArray alloc]initWithObjects: shoeImageView1,shoeImageView2 ,shoeImageView3,nil];
for (int i=0; i<imageViewArray.count; i++) {
[self.view addSubview:[imageViewArray objectAtIndex:i]];
[[imageViewArray objectAtIndex:i]setUserInteractionEnabled:YES];
//[self touchesBegan:imageViewArray[i] withEvent:nil];
}
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for(int i=0 ; i< imageViewArray.count; i++)
{
CGPoint pt = [[touches anyObject]locationInView:self.view];
startLocation = pt;
newtemp = [imageViewArray objectAtIndex:i];
UITouch* bTouch = [touches anyObject];
if ([bTouch.view isEqual:newtemp])
{
firstTouchPoint = [bTouch locationInView:[self view]];
oldX = firstTouchPoint.x - [[bTouch view]center].x;
oldY = firstTouchPoint.y - [[bTouch view]center].y;
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
for(int i=0 ; i< imageViewArray.count; i++)
{
newtemp = [imageViewArray objectAtIndex:i];
//oldLoc = newtemp.frame;
if (CGRectContainsPoint(addTOCart.frame , newtemp.frame.origin))
{
NSLog(@"touched");
dragging = NO;
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Cart" message:@"Added to Cart" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil];
[[imageViewArray objectAtIndex:i] setImage:[UIImage imageNamed:@""]];
[imageViewArray removeObjectAtIndex:i];
[alert show];
break;
}
else
{
//[newtemp setCenter:CGPointMake(startLocation.x-oldX, startLocation.y-oldY)];
}
// self.view.userInteractionEnabled= NO;
}
dragging = NO;
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* mTouch = [touches anyObject];
// if ([mTouch.view isEqual: newtemp]) {
CGPoint cp = [mTouch locationInView:[self view]];
[[mTouch view]setCenter:CGPointMake(cp.x-oldX, cp.y-oldY)];
// }
}
您可以使用这些代码来实现这些功能。使用这些代码,您可以将对象拖动到屏幕中的任何位置。
对于示例项目,您可以使用this链接。