我想要做的是将图像保存到手机的内部存储器中(不是SD卡)。
我该怎么做?
我已经将图像直接从相机到我的应用程序中的图像视图,这一切都正常。
现在我想要的是将此图像从图像视图保存到我的Android设备的内部存储器中,并在需要时访问它。
任何人都可以指导我如何做到这一点吗?
我对android有点新意,所以,如果我能有详细的程序,我将不胜感激。
答案 0 :(得分:311)
使用以下代码将图像保存到内部目录。
private String saveToInternalStorage(Bitmap bitmapImage){
ContextWrapper cw = new ContextWrapper(getApplicationContext());
// path to /data/data/yourapp/app_data/imageDir
File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
// Create imageDir
File mypath=new File(directory,"profile.jpg");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(mypath);
// Use the compress method on the BitMap object to write image to the OutputStream
bitmapImage.compress(Bitmap.CompressFormat.PNG, 100, fos);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
}
return directory.getAbsolutePath();
}
说明:
1.将使用给定名称创建目录。 Javadocs用于告诉它将在何处创建目录。
2.您必须提供要保存的图像名称。
从内存中读取文件。使用以下代码
private void loadImageFromStorage(String path)
{
try {
File f=new File(path, "profile.jpg");
Bitmap b = BitmapFactory.decodeStream(new FileInputStream(f));
ImageView img=(ImageView)findViewById(R.id.imgPicker);
img.setImageBitmap(b);
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
}
答案 1 :(得分:57)
/**
* Created by Ilya Gazman on 3/6/2016.
*/
public class ImageSaver {
private String directoryName = "images";
private String fileName = "image.png";
private Context context;
private boolean external;
public ImageSaver(Context context) {
this.context = context;
}
public ImageSaver setFileName(String fileName) {
this.fileName = fileName;
return this;
}
public ImageSaver setExternal(boolean external) {
this.external = external;
return this;
}
public ImageSaver setDirectoryName(String directoryName) {
this.directoryName = directoryName;
return this;
}
public void save(Bitmap bitmapImage) {
FileOutputStream fileOutputStream = null;
try {
fileOutputStream = new FileOutputStream(createFile());
bitmapImage.compress(Bitmap.CompressFormat.PNG, 100, fileOutputStream);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (fileOutputStream != null) {
fileOutputStream.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
@NonNull
private File createFile() {
File directory;
if(external){
directory = getAlbumStorageDir(directoryName);
}
else {
directory = context.getDir(directoryName, Context.MODE_PRIVATE);
}
if(!directory.exists() && !directory.mkdirs()){
Log.e("ImageSaver","Error creating directory " + directory);
}
return new File(directory, fileName);
}
private File getAlbumStorageDir(String albumName) {
return new File(Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_PICTURES), albumName);
}
public static boolean isExternalStorageWritable() {
String state = Environment.getExternalStorageState();
return Environment.MEDIA_MOUNTED.equals(state);
}
public static boolean isExternalStorageReadable() {
String state = Environment.getExternalStorageState();
return Environment.MEDIA_MOUNTED.equals(state) ||
Environment.MEDIA_MOUNTED_READ_ONLY.equals(state);
}
public Bitmap load() {
FileInputStream inputStream = null;
try {
inputStream = new FileInputStream(createFile());
return BitmapFactory.decodeStream(inputStream);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (inputStream != null) {
inputStream.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
return null;
}
}
保存:
new ImageSaver(context).
setFileName("myImage.png").
setDirectoryName("images").
save(bitmap);
加载:
Bitmap bitmap = new ImageSaver(context).
setFileName("myImage.png").
setDirectoryName("images").
load();
修改强>
添加ImageSaver.setExternal(boolean)
以支持基于googles example保存到外部存储空间。
答案 2 :(得分:25)
今天遇到了这个问题,我就是这样做的。 只需使用所需参数调用此函数
public void saveImage(Context context, Bitmap bitmap, String name, String extension){
name = name + "." + extension;
FileOutputStream fileOutputStream;
try {
fileOutputStream = context.openFileOutput(name, Context.MODE_PRIVATE);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
fileOutputStream.close();
} catch (Exception e) {
e.printStackTrace();
}
}
同样,为了阅读相同内容,请使用此
public Bitmap loadImageBitmap(Context context,String name,String extension){
name = name + "." + extension
FileInputStream fileInputStream
Bitmap bitmap = null;
try{
fileInputStream = context.openFileInput(name);
bitmap = BitmapFactory.decodeStream(fileInputStream);
fileInputStream.close();
} catch(Exception e) {
e.printStackTrace();
}
return bitmap;
}
答案 3 :(得分:2)
对于Kotlin用户,我创建了一个ImageStorageManager
类,该类将轻松处理图像的保存,获取和删除操作:
class ImageStorageManager {
companion object {
fun saveToInternalStorage(context: Context, bitmapImage: Bitmap, imageFileName: String): String {
context.openFileOutput(imageFileName, Context.MODE_PRIVATE).use { fos ->
bitmapImage.compress(Bitmap.CompressFormat.PNG, 25, fos)
}
return context.filesDir.absolutePath
}
fun getImageFromInternalStorage(context: Context, imageFileName: String): Bitmap {
val directory = context.filesDir
val file = File(directory, imageFileName)
return BitmapFactory.decodeStream(FileInputStream(file))
}
fun deleteImageFromInternalStorage(context: Context, imageFileName: String): Boolean {
val dir = context.filesDir
val file = File(dir, imageFileName)
return file.delete()
}
}
}
了解更多here
答案 4 :(得分:0)
public static String saveImage(String folderName, String imageName, RelativeLayout layoutCollage) {
String selectedOutputPath = "";
if (isSDCARDMounted()) {
File mediaStorageDir = new File(
Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES), folderName);
// Create a storage directory if it does not exist
if (!mediaStorageDir.exists()) {
if (!mediaStorageDir.mkdirs()) {
Log.d("PhotoEditorSDK", "Failed to create directory");
}
}
// Create a media file name
selectedOutputPath = mediaStorageDir.getPath() + File.separator + imageName;
Log.d("PhotoEditorSDK", "selected camera path " + selectedOutputPath);
File file = new File(selectedOutputPath);
try {
FileOutputStream out = new FileOutputStream(file);
if (layoutCollage != null) {
layoutCollage.setDrawingCacheEnabled(true);
layoutCollage.getDrawingCache().compress(Bitmap.CompressFormat.JPEG, 80, out);
}
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
return selectedOutputPath;
}
private static boolean isSDCARDMounted() {
String status = Environment.getExternalStorageState();
return status.equals(Environment.MEDIA_MOUNTED);
}
答案 5 :(得分:0)
//多种图像检索
File folPath = new File(getIntent().getStringExtra("folder_path"));
File[] imagep = folPath.listFiles();
for (int i = 0; i < imagep.length ; i++) {
imageModelList.add(new ImageModel(imagep[i].getAbsolutePath(), Uri.parse(imagep[i].getAbsolutePath())));
}
imagesAdapter.notifyDataSetChanged();
答案 6 :(得分:0)
如果您要遵循Android 10惯例在存储中进行写入,请选中here 并且如果您只希望图像特定于应用,则here 例如,如果您要存储仅由您的应用使用的图像:
viewModelScope.launch(Dispatchers.IO) {
getApplication<Application>().openFileOutput(filename, Context.MODE_PRIVATE).use {
bitmap.compress(Bitmap.CompressFormat.PNG, 50, it)
}
}
getApplication是一种为您提供ViewModel上下文的方法,它是AndroidViewModel的一部分 以后,如果您想阅读它:
viewModelScope.launch(Dispatchers.IO) {
val savedBitmap = BitmapFactory.decodeStream(
getApplication<App>().openFileInput(filename).readBytes().inputStream()
)
}
答案 7 :(得分:0)
确保使用 WEBP 作为您的媒体格式,以在相同质量的情况下节省更多空间:
fun saveImage(context: Context, bitmap: Bitmap, name: String): String {
context.openFileOutput(name, Context.MODE_PRIVATE).use { fos ->
bitmap.compress(Bitmap.CompressFormat.WEBP, 25, fos)
}
return context.filesDir.absolutePath
}