Valgrind在以下代码中报告泄漏的块,显然是每个线程一个:
#include <iostream>
#include <thread>
#include <mutex>
#include <list>
#include <chrono>
std::mutex cout_mutex;
struct Foo
{
Foo()
{
std::lock_guard<std::mutex> lock( cout_mutex );
std::cout << __PRETTY_FUNCTION__ << '\n';
}
~Foo()
{
std::lock_guard<std::mutex> lock( cout_mutex );
std::cout << __PRETTY_FUNCTION__ << '\n';
}
void
hello_world()
{
std::lock_guard<std::mutex> lock( cout_mutex );
std::cout << __PRETTY_FUNCTION__ << '\n';
}
};
void
hello_world_thread()
{
thread_local Foo foo;
// must access, or the thread local variable may not be instantiated
foo.hello_world();
// keep the thread around momentarily
std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
}
int main()
{
for ( int i = 0; i < 100; ++i )
{
std::list<std::thread> threads;
for ( int j = 0; j < 10; ++j )
{
std::thread thread( hello_world_thread );
threads.push_back( std::move( thread ) );
}
while ( ! threads.empty() )
{
threads.front().join();
threads.pop_front();
}
}
}
编译器版本:
$ g++ --version
g++ (GCC) 4.8.1
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
GCC构建选项:
--enable-shared
--enable-threads=posix
--enable-__cxa_atexit
--enable-clocale=gnu
--enable-cxx-flags='-fno-omit-frame-pointer -g3'
--enable-languages=c,c++
--enable-libstdcxx-time=rt
--enable-checking=release
--enable-build-with-cxx
--disable-werror
--disable-multilib
--disable-bootstrap
--with-system-zlib
程序编译选项:
g++ -std=gnu++11 -Og -g3 -Wall -Wextra -fno-omit-frame-pointer thread_local.cc
valgrind版本:
$ valgrind --version
valgrind-3.8.1
Valgrind选项:
valgrind --leak-check=full --verbose ./a.out > /dev/null
valgrind输出的尾部结束:
==1786== HEAP SUMMARY:
==1786== in use at exit: 24,000 bytes in 1,000 blocks
==1786== total heap usage: 3,604 allocs, 2,604 frees, 287,616 bytes allocated
==1786==
==1786== Searching for pointers to 1,000 not-freed blocks
==1786== Checked 215,720 bytes
==1786==
==1786== 24,000 bytes in 1,000 blocks are definitely lost in loss record 1 of 1
==1786== at 0x4C29969: operator new(unsigned long, std::nothrow_t const&) (vg_replace_malloc.c:329)
==1786== by 0x4E8E53E: __cxa_thread_atexit (atexit_thread.cc:119)
==1786== by 0x401036: hello_world_thread() (thread_local.cc:34)
==1786== by 0x401416: std::thread::_Impl<std::_Bind_simple<void (*())()> >::_M_run() (functional:1732)
==1786== by 0x4EE4830: execute_native_thread_routine (thread.cc:84)
==1786== by 0x5A10E99: start_thread (pthread_create.c:308)
==1786== by 0x573DCCC: clone (clone.S:112)
==1786==
==1786== LEAK SUMMARY:
==1786== definitely lost: 24,000 bytes in 1,000 blocks
==1786== indirectly lost: 0 bytes in 0 blocks
==1786== possibly lost: 0 bytes in 0 blocks
==1786== still reachable: 0 bytes in 0 blocks
==1786== suppressed: 0 bytes in 0 blocks
==1786==
==1786== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 2 from 2)
--1786--
--1786-- used_suppression: 2 dl-hack3-cond-1
==1786==
==1786== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 2 from 2)
为每个线程运行一次构造函数和析构函数:
$ ./a.out | grep 'Foo::Foo' | wc -l
1000
$ ./a.out | grep hello_world | wc -l
1000
$ ./a.out | grep 'Foo::~Foo' | wc -l
1000
注意:
thread_local Foo foo;
不知道这个内存泄漏是在GCC中,是我的配置选项的结果,还是我程序中的一些错误?
答案 0 :(得分:2)
泄漏似乎来自动态初始化。
以下是int
:
thread_local int num=4; //static initialization
最后一个例子没有泄露。我用2个线程尝试了它,根本没有泄漏。
但现在:
int func()
{
return 4;
}
thread_local int num2=func(); //dynamic initialization
这一次泄漏!有2个线程,它提供total heap uage: 8 allocs, 6 frees, 428 bytes allocated
...
我建议您使用类似的解决方法:
thread_local Foo *foo = new Foo; //dynamic initialization
不要忘记在线程执行结束时执行:
delete foo;
但最后一个例子是一个问题:如果线程在删除之前退出错误怎么办?再次泄漏......
似乎没有很好的解决方案。也许我们应该向g++
开发者报告这个问题?
答案 1 :(得分:0)
尝试删除thread_local并使用以下代码
void
hello_world_thread()
{
Foo foo;
// must access, or the thread local variable may not be instantiated
foo.hello_world();
// keep the thread around momentarily
std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
}
hello_world_thread中的foo应该在每个线程的本地堆栈中。所以每个线程都会保留自己的foo副本。无需将其明确标记为thread_local。当你有类似静态或命名空间级别变量的东西时,应该在上下文中使用thread_local,但是你希望每个变量为每个线程维护自己的副本。
此致 卡扎尔