我对Qt比较陌生,但我做了一些搜索。我有一个处理UDP广播的基类,并在类的构造函数中执行connect语句,如下所示:
NetworkConnection::NetworkConnection(QObject *parent)
: QObject(parent) // Based on QObject
, m_server_search( new QUdpSocket ) // Our UDP Broadcast socket
, m_waiting_for_server( false )
, m_found_server( false )
{
qDebug() << "NetworkConnection::constructor";
connect( m_server_search, SIGNAL(readyRead()), this, SLOT(serverResponse()), Qt::UniqueConnection );
if ( m_server_search->bind( QHostAddress::AnyIPv4, (quint16)PORT_MULTICAST, QUdpSocket::ShareAddress ) )
{
if ( m_server_search->joinMulticastGroup( QHostAddress( MULTICAST_GROUP ) ) )
{
connect( this, SIGNAL(broadcast(NetworkMessage)), this, SLOT(broadcast_message(NetworkMessage)), Qt::UniqueConnection );
this->m_ping_timer = this->startTimer(2000);
qDebug() << "Ping timer id=" << this->m_ping_timer;
} else qDebug() << "Couldn't start multicast listener";
} else qDebug() << "Couldn't bind multicast to port" << PORT_MULTICAST;
}
我为广播设置了信号/插槽接口:
signals:
void serverFound();
void serverNotFound();
void broadcast(NetworkMessage);
private slots:
void serverResponse();
void broadcast_message( NetworkMessage msg );
broadcast_message
看起来像这样:
void NetworkConnection::broadcast_message( NetworkMessage msg )
{
QByteArray raw = msg.toString();
qDebug() << "NetworkConnection::broadcast_message>" << raw;
if ( m_server_search->writeDatagram( raw.data(), raw.size(), QHostAddress(MULTICAST_GROUP), (quint16)PORT_MULTICAST ) < 1 ) qDebug() << "Failed broadcast last message";
}
我的计时器工作正常,这是代码:
void NetworkConnection::timerEvent(QTimerEvent *event)
{
qDebug() << "NetworkConnection::timerEvent with id" << event->timerId() << "(ping timer=" << this->m_ping_timer << ")";
if ( event->timerId() == this->m_ping_timer )
{
qDebug() << "NetworkConnection::pingForServer";
if ( m_waiting_for_server && !m_found_server )
{
qDebug() << "Server not found!";
emit this->serverNotFound();
return;
}
if ( !m_found_server )
{
qDebug() << "Sending a ping to the server";
NetworkMessage msg( m_software_guid, get_microseconds(), QString("whoisaserver") );
emit this->broadcast( msg );
m_waiting_for_server = true;
m_found_server = false;
}
}
}
我只收到一次文本“向服务器发送一个品脱”,但我的broadcast_message多次输出它qDebug()
。
我没有明确地使用多个线程,你可以看到我正在使用Qt :: UniqueConnection,这显然没有任何影响?
那为什么要多次调用插槽?我甚至尝试过调试它,只是在不使用emit的情况下调用this-&gt; broadcast(...),它仍然会多次调用。
修改:我刚刚在broadcast_message
广告位添加了一个计数器,它被调用了340次。这有什么意义吗?