我正在处理用cocos2d 1.0编写的twee jump项目here
我无法将此部分代码转换为OpenGL ES 2.0。我需要至少10个声誉来发布图片,但是我在尝试构建和运行时获得的错误图片可以在这里找到:
- (void)draw {
[super draw];
if(currentScorePosition < 0) return;
glColor4f(0.0f, 0.0f, 0.0f, 0.2f);
float w = 320.0f;
float h = 27.0f;
float x = (320.0f - w) / 2.0f;
float y = 359.0f - currentScorePosition * h;
GLfloat vertices[4][2];
GLubyte indices[4] = { 0, 1, 3, 2 };
vertices[0][0] = x; vertices[0][1] = y;
vertices[1][0] = x+w; vertices[1][1] = y;
vertices[2][0] = x+w; vertices[2][1] = y+h;
vertices[3][0] = x; vertices[3][1] = y+h;
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_BYTE, indices);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}