我创建了一个二十面体并对其进行了细分,我并没有尝试显示它,但它似乎正在显示它未细分。这是我的代码:
vtkSmartPointer<vtkPlatonicSolidSource> icosahedron = vtkSmartPointer<vtkPlatonicSolidSource>::New();
icosahedron->SetSolidTypeToIcosahedron();
icosahedron->Update();
cout << " Centre is " << icosahedron->GetOutput()->GetCenter()[0] << ", " << icosahedron->GetOutput()->GetCenter()[1] << ", " << icosahedron->GetOutput()->GetCenter()[2] << endl;
cout << " There are " << icosahedron->GetOutput()->GetNumberOfPolys() << " triangles." << endl;
cout << " there are " << icosahedron->GetOutput()->GetNumberOfPoints() << " points " << endl;
vtkSmartPointer<vtkPolyDataAlgorithm> subdivisionFilter;
subdivisionFilter = vtkSmartPointer<vtkLinearSubdivisionFilter>::New();
dynamic_cast<vtkLinearSubdivisionFilter *> (subdivisionFilter.GetPointer())->SetNumberOfSubdivisions(2);
subdivisionFilter->SetInput(icosahedron->GetOutput());
subdivisionFilter->Update();
cout << " After " << endl;
std::cout << " There are " << subdivisionFilter->GetOutput()->GetNumberOfPoints() << " points." << std::endl;
std::cout << " There are " << subdivisionFilter->GetOutput()->GetNumberOfPolys() << " triangles." << std::endl;
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(subdivisionFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(.1, .2, .3);
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
控制台输出是:
Centre is 0, 0, 0
There are 20 triangles.
there are 12 points
After
There are 162 points.
There are 320 triangles.
确认它确实已被细分。
答案 0 :(得分:0)
打开线框模式后,我可以看到分歧:
#include <vtkProperty.h>
....
actor->GetProperty()->SetRepresentationToWireframe();
您所看到的是该算法是在与现有三角形相同的平面中添加新点,因此当您将结果渲染为曲面时,它看起来并没有任何不同。