我正在做一个iPad应用程序。如何将触摸事件发送到其超级视图?
我正在添加一个始终是其他活动的视图。在那我我将scrollview添加到屏幕的一半,在另一半我添加另一个视图。一切正常,现在我想添加一个按钮和一个小的描述视图,当按钮被点击时会出现,再次点击按钮时会再次消失。为了实现这一点,我采用了一个覆盖整个视图并使其背景颜色清晰的视图。我将此按钮和描述视图放在此视图中,但由于透明视图,它不会滚动。
我想让这个透明视图忽略它的事件。
可以这样做吗?
答案 0 :(得分:20)
将视图的userInteractionEnabled
属性设置为NO
。这样可以让所有人触摸到它后面的视图。
您可以在属性检查器的界面构建器/故事板中或代码中设置它:
yourView.userInteractionEnabled = NO;
当您有一个带有按钮的透明视图时:
创建该视图的子类并覆盖pointInside
方法。我这样做的方法是将按钮的框架作为属性提供给子类,以便在pointInside
方法中进行检查:
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
BOOL pointInside = NO;
// Check if the touch is in the button's frame
if (CGRectContainsPoint(_buttonFrame, point)) pointInside = YES;
return pointInside;
}
希望它有所帮助!
答案 1 :(得分:1)
最受欢迎的投票解决方案对我来说并不完全有效,事实上它正在向UI的某些部分传递,但是它正在弄乱我的tableView拦截触摸事件,最终它是什么覆盖hitTest 在视图中我想忽略触摸(这将是您的透明视图)并让该视图的子视图处理它们(这将是您的按钮)
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
UIView *view = [super hitTest:point withEvent:event];
if (view == self) {
return nil; //avoid delivering touch events to the container view (self)
}
else{
return view; //the subviews will still receive touch events
}
}
答案 2 :(得分:0)
#import <UIKit/UIKit.h>
@interface TransperentView : UIView
@end
#import "TransperentView.h"
@implementation TransperentView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
// Initialization code
[self addTransperentView];
[self addbutton];
}
return self;
}
-(void)addTransperentView
{
UIView *aView = [[UIView alloc]initWithFrame:[self.superview bounds]];
aView.backgroundColor = [UIColor clearColor];
[self addSubview:aView];
}
-(void)addbutton
{
UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom];
[aButton setTitle:@"clickMe" forState:UIControlStateNormal];
[aButton addTarget:self action:@selector(buttonClicked) forControlEvents:UIControlEventTouchUpInside];
[aButton setFrame:CGRectMake(100, 200, 90, 90)];
[self addSubview:aButton];
}
-(void)buttonClicked
{
NSLog(@"button clicked");
}
-(BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
for(UIView *vi in self.subviews)
{
if([vi isKindOfClass:[UIButton class]])
{
return YES;
}
}
return NO;
}
//in main view i have added a button through xib
@interface ViewController : UIViewController
{
IBOutlet UIButton *helloButton;
}
- (IBAction)whenButtonTapped:(id)sender;
@end
#import "ViewController.h"
#import "TransperentView.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
TransperentView *tView = [[TransperentView alloc]initWithFrame:self.view.bounds];
[self.view addSubview:tView];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc
{
[helloButton release];
[super dealloc];
}
- (IBAction)whenButtonTapped:(id)sender
{
[helloButton setTitle:@"world" forState:UIControlStateNormal];
}
@end