过去一周的搜索没有提供任何有用的帮助,试图弄清楚如何做到这一点。当用户按下退格键时,它会保存游戏。我设置它在顶部显示一个小盒子,上面写着“拯救......”,我想让它在那里停留大约2秒钟。使用此代码按下按钮时,我可以显示它:
if (key.save) {
font = new Font(null, 0, 16);
g.setFont(font);
g.setColor(Color.DARK_GRAY);
g.fillRect(getWidth() / 2 - 40, -1, 80, 35);
g.setColor(Color.BLACK);
g.drawRect(getWidth() / 2 - 40, -1, 80, 35);
g.setColor(Color.white);
g.drawString("Saving..", getWidth() / 2 - 30, 22);
}
但是这段代码不起作用,甚至不会在顶部显示框:
if (key.save) {
ActionListener action = new ActionListener() {
public void actionPerformed(ActionEvent e) {
Font font = new Font(null, 0, 16);
g.setFont(font);
g.setColor(Color.DARK_GRAY);
g.fillRect(getWidth() / 2 - 40, -1, 80, 35);
g.setColor(Color.BLACK);
g.drawRect(getWidth() / 2 - 40, -1, 80, 35);
g.setColor(Color.white);
g.drawString("Saving..", getWidth() / 2 - 30, 22);
}
};
timer = new Timer(0, action);
timer.start();
}
答案 0 :(得分:2)
这是使用可以随时间更新的可渲染工件列表的基本概念的示例。
基本思想是有一个中央绘制循环,负责根据你想要渲染的内容更新UI的当前状态。这意味着对UI的任何更改都必须通过此中央循环。
此示例仅使用Swing,但概念应该易于翻译。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class QuickPaint01 {
public static void main(String[] args) {
new QuickPaint01();
}
public QuickPaint01() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel implements Environment {
private List<Drawable> drawables;
public TestPane() {
drawables = new ArrayList<>(25);
Timer update = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Drawable[] draws = drawables.toArray(new Drawable[drawables.size()]);
for (Drawable drawable : draws) {
if (drawable instanceof Moveable) {
((Moveable)drawable).update(TestPane.this);
}
}
repaint();
}
});
update.setCoalesce(true);
update.setRepeats(true);
update.start();
drawables.add(new Ball());
}
@Override
public void add(Drawable drawable) {
drawables.add(drawable);
}
@Override
public void remove(Drawable drawable) {
drawables.remove(drawable);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (Drawable drawable : drawables) {
drawable.draw(this, g2d);
}
g2d.dispose();
}
}
public interface Environment {
public Dimension getSize();
public void add(Drawable drawable);
public void remove(Drawable drawable);
}
public interface Drawable {
public void draw(Environment env, Graphics2D g);
}
public interface Moveable extends Drawable {
public void update(Environment env);
}
public class Ball implements Moveable {
private int radius = 20;
private int x = 0;
private int y = 0;
private int xDelta = 4;
private Shape shape;
public Ball() {
shape = new Ellipse2D.Float(0, 0, radius, radius);
}
@Override
public void update(Environment env) {
x += xDelta;
if (x + radius > env.getSize().width) {
x = env.getSize().width - radius;
xDelta *= -1;
env.add(new Message(env, "<< Bounce", 1));
} else if (x < 0) {
x = 0;
xDelta *= -1;
env.add(new Message(env, "Bounce >> ", 1));
}
y = (env.getSize().height - radius) / 2;
}
@Override
public void draw(Environment env, Graphics2D g) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.translate(x, y);
g2d.setColor(Color.BLUE);
g2d.fill(shape);
g2d.dispose();
}
}
public class Message implements Drawable {
private Environment environment;
private String message;
private int delay;
public Message(Environment environment, String message, int delay) {
this.environment = environment;
this.message = message;
this.delay = delay;
Timer timer = new Timer(delay * 1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Message.this.environment.remove(Message.this);
}
});
timer.start();
}
@Override
public void draw(Environment env, Graphics2D g) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
FontMetrics fm = g2d.getFontMetrics();
g2d.drawString(message, env.getSize().width - fm.stringWidth(message), 0 + fm.getAscent());
g2d.dispose();
}
}
}
答案 1 :(得分:0)
使用伪代码编写,您可以使用以下几个部分构建解决方案:
saveMessageIsVisible
false
saveMessageIsVisible
设置为true(并可选择执行无效屏幕)答案 2 :(得分:0)
要在给定的时间段内执行任务,您可以执行以下操作:
ExecutorService service = Executors.newSingleThreadExecutor();
try {
Runnable r = new Runnable() {
@Override
public void run() {
// task
}
};
Future<?> f = service.submit(r);
f.get(2, TimeUnit.MINUTES); // attempt the task for two minutes
} catch (Exception e) {
//Handele Exception
} finally {
service.shutdown();
}