我是使用pygame编程的新手,我已经制作了这段代码:
import sys, pygame
pygame.init()
size = width, height = 800, 600
speed = [2, 2]
black = 1, 1, 1
screen = pygame.display.set_mode(size)
ball = pygame.image.load("ball.bmp")
ballrect = ball.get_rect()
player1 = pygame.image.load("player1.png")
player1rect = player1.get_rect()
mod_x = mod_y = 0
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_W:
movex = 2
if event.key == K_S:
movex = -2
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(ball, ballrect)
screen.blit(player1, player1rect)
pygame.display.flip()
但是当我试图使用它时它只是说:
File "C:\Users\User\Documents\Pong\pong.py", line 22, in <module>
elif event.type == KEYDOWN:
NameError: name 'KEYDOWN' is not defined
^
SyntaxError: invalid syntax
所以请帮助我,我非常需要它。我需要快速回答。
答案 0 :(得分:2)
KEYDOWN
。您可以将其添加到开头:
from pygame.locals import *
或者你可以这样做:
elif event.type == pygame.KEYDOWN
答案 1 :(得分:0)
使用pygame库时使用此命令
...
elif event.type == pygame.KEYDOWN
...
答案 2 :(得分:0)
只需更改此部分,它就可以工作:)
elif event.type ==键降:更改为:elif event.type == pygame.KEYDOWN: