我有一个表面,我根据来自后端的数据绘制某种动态图像,点击某个区域,我希望发布不同的数据。但我的以下代码总是将最后绘制的数据用于发布。
function renderICD() {
var totalx=1200;
var totaly=1000;
var xOffset = 150;
var yOffset = 20;
surface = dojox.gfx.createSurface("icdTab",totalx+2,totaly+2);
var grid = surface.createGroup();
var step = 1;
var xyHolder = {};
var group = grid.createGroup();
for(var ii=0;ii<2;ii++)
{
var x = (step-1) * (75+85);
step++;
var group = grid.createGroup();
group.createRect({x:xOffset+x+33, y:yOffset+20+90, width: 10, height: 10}).setFill([255, 255, 255, 0.9])
.setStroke({color:'black' , width:2});
dojo.connect(group.getEventSource(),"onclick",function(e) {
var internal = ii;
alert("publishing "+internal);
//shape was clicked, now do something!
});
grid.createText({x:xOffset+x+33, y:yOffset+20+80, text:ii,align:"middle"})
.setFill('red')
.setFont({size: '10px',weight: "bold"});
}
}
据我所知,只有1个用于处理事件的函数实例存在,但我想要处理的是2个不同的事件。 我怎样才能做到这一点?
带有2个rects的曲面快照,当我点击两个rects时,我在警报中得到'2'。
答案 0 :(得分:1)
JavaScript具有功能范围,而不是块范围,因此您只有一个ii
变量,在您单击矩形时始终等于“2”。有很多方法可以解决这个问题,例如:
function renderICD() {
var totalx=1200;
var totaly=1000;
var xOffset = 150;
var yOffset = 20;
surface = dojox.gfx.createSurface("icdTab",totalx+2,totaly+2);
var grid = surface.createGroup();
var step = 1;
var xyHolder = {};
var group = grid.createGroup();
dojo.forEach([0,1], function(item, ii) {
var x = (step-1) * (75+85);
step++;
var group = grid.createGroup();
group.createRect({x:xOffset+x+33, y:yOffset+20+90, width: 10, height: 10}).setFill([255, 255, 255, 0.9])
.setStroke({color:'black' , width:2});
dojo.connect(group.getEventSource(),"onclick",function(e) {
var internal = ii;
alert("publishing "+internal);
//shape was clicked, now do something!
});
grid.createText({x:xOffset+x+33, y:yOffset+20+80, text:ii,align:"middle"})
.setFill('red')
.setFont({size: '10px',weight: "bold"});
});
}