所以我在这里要做的是导入一个大尺寸的.JPG图像列表,我想在没有太多质量损失的情况下缩小它们,然后将它们输出为.JPG /.PNG不会像.BMP那样占用太多内存。
我知道你只能在.bmp的时候操纵图像。 这是我的一些示例代码(我只知道如何导入它们)
private void LoadImages()
{
for (int i = 0; i < trees.Length; i++)
{
string d = imagePath + trees[i].latinName + ".JPG";
treesImage[i] = Image.FromFile(d);
}
//the image path is a constant
//trees[i].latinName is a string property
//treesImage is an array of Images created.
//so I'd like(preferably within my for loop to create the .bmp's and scale down
//using a const value such as const int width = 400, const int height = 300;
//and I'd lke to save the image to a different diretory than imagePath
}
如果您想在下面发布任何其他内容,我将编辑问题
答案 0 :(得分:0)
试试这个:
int newWidth = 75;
int newHeight = 50;
for (int i = 0; i < trees.Length; i++)
{
string d = imagePath + trees[i].latinName + ".JPG";
Image image = Image.FromFile(d);
//new image with size you need
Bitmap smallImage = new Bitmap(newWidth, newHeight);
Graphics g = Graphics.FromImage(smallImage);
//draw scaled old image to new with correct size
//g.drawImage(Image sourceImage, Rectangle destination, Rectangle source, GraphicsUnit gu)
g.DrawImage(image, new Rectangle(0, 0, smallImage.Width, smallImage.Height), new Rectangle(0, 0, image.Width, image.Height), GraphicsUnit.Pixel);
//format of new image is defined by it's name (.png/.jpg)
smallImage.Save(trees[i].latinName + "_new.png");
}