好的,我知道这可能是一个非常新的问题,但是当谈到图形编程时,我是一个新的:)
Firefox如何在显示所选图像或文本的漂亮褪色副本时实现拖放效果?请参阅下面的SO徽标示例。
另外,我怎样才能在C#/ VB.NET中重现这种效果? (最好是WinForms,因为我还不知道WPF。)
我还注意到“淡入淡出”的来源是基于图像中的光标位置(继续,现在试试,你会看到我的意思!)
我想我可以深入研究来源over at MDC,但我认为这里有人可能已经熟悉这种技术了。
答案 0 :(得分:1)
我会在鼠标左右的鼠标位置创建一个新的Layered Window。新窗口将从所需内容(图像或文本)中获取内容,该内容将使用Alpha通道进行渲染,该通道随着远离鼠标移动而减少。
将文本或图像渲染为带有Alpha通道的GDI +位图,循环显示像素并将Alpha通道设置为鼠标光标位置的函数。在分层窗口上设置位图,并根据鼠标的位置更新它的位置。
在C#中创建一个分层窗口(取自其他一些来源):
public class SplashScreenForm : Form
{
public SplashScreenForm()
{
this.TopMost = true;
this.Show();
SelectBitmap(Properties.Resources.splashblended);
}
// Sets the current bitmap
public void SelectBitmap(Bitmap bitmap)
{
// Does this bitmap contain an alpha channel?
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
{
throw new ApplicationException("The bitmap must be 32bpp with alpha-channel.");
}
// Get device contexts
IntPtr screenDc = APIHelp.GetDC(IntPtr.Zero);
IntPtr memDc = APIHelp.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr hOldBitmap = IntPtr.Zero;
try
{
// Get handle to the new bitmap and select it into the current device context
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
hOldBitmap = APIHelp.SelectObject(memDc, hBitmap);
// Set parameters for layered window update
APIHelp.Size newSize = new APIHelp.Size(bitmap.Width, bitmap.Height); // Size window to match bitmap
APIHelp.Point sourceLocation = new APIHelp.Point(0, 0);
APIHelp.Point newLocation = new APIHelp.Point(this.Left, this.Top); // Same as this window
APIHelp.BLENDFUNCTION blend = new APIHelp.BLENDFUNCTION();
blend.BlendOp = APIHelp.AC_SRC_OVER; // Only works with a 32bpp bitmap
blend.BlendFlags = 0; // Always 0
blend.SourceConstantAlpha = 255; // Set to 255 for per-pixel alpha values
blend.AlphaFormat = APIHelp.AC_SRC_ALPHA; // Only works when the bitmap contains an alpha channel
// Update the window
APIHelp.UpdateLayeredWindow(Handle, screenDc, ref newLocation, ref newSize,
memDc, ref sourceLocation, 0, ref blend, APIHelp.ULW_ALPHA);
}
finally
{
// Release device context
APIHelp.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero)
{
APIHelp.SelectObject(memDc, hOldBitmap);
APIHelp.DeleteObject(hBitmap); // Remove bitmap resources
}
APIHelp.DeleteDC(memDc);
}
}
protected override CreateParams CreateParams
{
get
{
// Add the layered extended style (WS_EX_LAYERED) to this window
CreateParams createParams = base.CreateParams;
createParams.ExStyle |= APIHelp.WS_EX_LAYERED;
return createParams;
}
}
}
// Class to assist with Win32 API calls
internal class APIHelp
{
// Required constants
public const Int32 WS_EX_LAYERED = 0x80000;
public const Int32 HTCAPTION = 0x02;
public const Int32 WM_NCHITTEST = 0x84;
public const Int32 ULW_ALPHA = 0x02;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
public enum Bool
{
False = 0,
True = 1
}
[StructLayout(LayoutKind.Sequential)]
public struct Point
{
public Int32 x;
public Int32 y;
public Point(Int32 x, Int32 y) { this.x = x; this.y = y; }
}
[StructLayout(LayoutKind.Sequential)]
public struct Size
{
public Int32 cx;
public Int32 cy;
public Size(Int32 cx, Int32 cy) { this.cx = cx; this.cy = cy; }
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ARGB
{
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll", ExactSpelling = true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll", ExactSpelling = true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteObject(IntPtr hObject);
}