旋转后我的视图大小重置有点问题,我无法修复它。
我在“bottomContainerView”视图上放了一个“滑动”动作,大小因方向而异!
这是我的新代码:
-(void)swipeToggle:(UISwipeGestureRecognizer *)sender {
if ([[UIApplication sharedApplication] statusBarOrientation] == UIInterfaceOrientationLandscapeLeft || [[UIApplication sharedApplication] statusBarOrientation] == UIInterfaceOrientationLandscapeRight) {
if (sender.direction == UISwipeGestureRecognizerDirectionUp){
NSLog(@"if gesture up - LS");
[UIView animateWithDuration:0.5
delay:0.1
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
topContainerView.frame = CGRectMake(0.0, -160.0, 480.0, 244.0);
bottomContainerView.frame = CGRectMake(0.0, 0.0, 480.0, 300.0);}
completion:^(BOOL finished){
NSLog(@"%f,%f",bottomContainerView.frame.size.width,bottomContainerView.frame.size.height);
}];
} else if (sender.direction == UISwipeGestureRecognizerDirectionDown) {
NSLog(@"else if gesture down - LS");
[UIView animateWithDuration:0.5
delay:0.1
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
topContainerView.frame = CGRectMake(0.0, -160.0, 480.0, 244.0);
bottomContainerView.frame = CGRectMake(0.0, 84.0, 480.0, 216.0);}
completion:^(BOOL finished){
NSLog(@"%f,%f",bottomContainerView.frame.size.width,bottomContainerView.frame.size.height);
}];
}
}
else if ([[UIApplication sharedApplication] statusBarOrientation] == UIInterfaceOrientationPortrait) {
if (sender.direction == UISwipeGestureRecognizerDirectionUp) {
NSLog(@"if gesture down - PT");
[UIView animateWithDuration:0.5
delay:0.1
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
topContainerView.frame = CGRectMake(0.0, 0.0, 320.0, 244.0);
bottomContainerView.frame = CGRectMake(0.0, 0.0, self.view.frame.size.width, 640.0);
}
completion:^(BOOL finished){
NSLog(@"%f,%f",bottomContainerView.frame.size.width,bottomContainerView.frame.size.height);
}];
}
else if (sender.direction == UISwipeGestureRecognizerDirectionDown) {
NSLog(@"else if gesture up - PT");
[UIView animateWithDuration:0.5
delay:0.1
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
topContainerView.frame = CGRectMake(0.0, 0.0, 320.0, 244.0);
bottomContainerView.frame = CGRectMake(0.0, 244.0, self.view.frame.size.width, 216.0);
}
completion:^(BOOL finished){
NSLog(@"%f,%f",bottomContainerView.frame.size.width,bottomContainerView.frame.size.height);
}];
}
}
}
POST UPDATED - 这是我的新代码,正如你所教导的那样,并且善意解释; - )
答案 0 :(得分:0)
查看此代码时,我的眼睛会受到伤害。
在这里,您尝试组合两种声明动画的方式。
如果您使用beginAnimations:
,则不必使用[UIView animateWithDuration:]
方法,但必须使用[UIView commitAnimations];
完成动画代码
最明确的方法是使用[UIView animateWithDuration:]
并将动画代码放在animations:^{}
块中。
P.S:我强烈建议不要在代码中使用幻数,而是使用常量。 SwitchToFullNormalScreen和SwitchToNormalScreen动画只是复制。我的意思是来,这不好。