我有一个ScrollView,里面有一个你可以滚动的地图。
在那张地图上我想放置自定义按钮,我将地图上的29个按钮放在ImageView后不要移动。
我已经放置了13个按钮,但只有8个按钮响应触摸,其他只是没有响应。
奇怪的是,你需要触摸按钮图像顶部的8个中的一个才能响应。
这是因为我需要将地图ImageView和按钮放在ContainerView中,然后放在ScrollView中吗?
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.positionArray = [[NSMutableArray alloc] init];
CGRect node1 = CGRectMake(290, 90, 30, 30);
[self.positionArray addObject:[NSValue valueWithCGRect:node1]];
CGRect node2 = CGRectMake(238, 159, 30, 30);
[self.positionArray addObject:[NSValue valueWithCGRect:node2]];
CGRect node3 = CGRectMake(290, 136, 30, 30);
[self.positionArray addObject:[NSValue valueWithCGRect:node3]];
GRect node4 = CGRectMake(341, 159, 30, 30);
[self.positionArray addObject:[NSValue valueWithCGRect:node4]];
...
CGRect node11 = CGRectMake(166, 318, 30, 30);
[self.positionArray addObject:[NSValue valueWithCGRect:node11]];
CGRect node12 = CGRectMake(290, 264, 30, 30);
[self.positionArray addObject:[NSValue valueWithCGRect:node12]];
CGRect node13 = CGRectMake(413, 318, 30, 30);
[self.positionArray addObject:[NSValue valueWithCGRect:node13]];
//self.positionArray = nil;
self.nodeArray = [[NSMutableArray alloc] init];
for(int i = 0; i < [positionArray count]; i++)
{
//Create the button
UIButton *button = [[UIButton alloc] initWithFrame:[[self.positionArray objectAtIndex:i] CGRectValue]];
[button setImage:[UIImage imageNamed:@"GreenNode.gif"] forState:UIControlStateNormal];
[button setImage:[UIImage imageNamed:@"Bigger.gif"] forState:UIControlStateHighlighted];
[button setUserInteractionEnabled:YES];
[self.nodeArray addObject:button];
}
for(UIButton *button in self.nodeArray)
{
//add the button to the view
[self.mapView addSubview:button];
//add the action
//[button addTarget:self action:@selector(someMethod:) forControlEvents:UIControlEventTouchDown];
}
}
答案 0 :(得分:0)
确保所有按钮框架都在imageview的框架和滚动视图框架内。如果UIView在其父级框架之外,则它不响应触摸事件
答案 1 :(得分:0)
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
int x=0;
// DataArray is your image array
for(int i=0;i<[dataArray count];i++)
{
if (i==0) {
// ImageView used for Display button image in ImageView(When button clicked on image)
ImageView.image=[UIImage imageNamed:[dataArray objectAtIndex:i]];
}
UIButton *btnMap =[UIButton buttonWithType:UIButtonTypeCustom];
btnMap.frame=CGRectMake(x, 0, 65, 65 );
[btnMap setImage:[UIImage imageNamed:[dataArray objectAtIndex:i]] forState:UIControlStateNormal];
btnMap.tag=i;
[btnMap addTarget:self action:@selector(btnImage:) forControlEvents:UIControlEventTouchUpInside];
[scrollview addSubview:btnMap];
x=x+65;
NSLog(@"print x is..%d",x);
scrollview.contentSize=CGSizeMake(([dataArray count]*70), 50);
}
//When Button click on Image That time it Display in UiImageview
-(IBAction)btnImage:(id)sender
{
UIButton *btn =(UIButton *)sender;
NSLog(@"button id..%d",btn.tag);
// return ;
if([dataArray count]>0)
{
NSLog(@"button name is..%@",[dataArray objectAtIndex:btn.tag]);
ImageView.image=[UIImage imageNamed:[dataArray objectAtIndex:btn.tag]];
}
}