我正在制作一款可以计算点击次数然后添加分数的游戏。我想要的是添加一个计时器,例如:计时器是10秒,完成点击是25,如果计时器停止按钮(用于计算点击次数的那个),你的得分是35分,并且不能点击它会暂停一段时间,计划在移动到另一帧之前制作一个小动画。
希望尽可能简化,因为设计比代码更重要,因为它是一个设计基类。
请不要使用hitTestObject或类,我也想避免使用数组:(上次使用它们是一场灾难......
抱歉是诺布 谢谢你提前
这是cODE:
var power:Number = 0;
var myTimer : Timer = new Timer(10 * 1000, 0);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, function( e:TimerEvent ):void
{
myTimer.start();
trace("time up");
bgBack.gotoAndPlay("hit");
if (power == 5)
{
bgBack.gotoAndPlay("mini");
}
else if (power == 15)
{
bgBack.gotoAndPlay("mini");
}
else if (power == 25){
bgBack.gotoAndPlay("belowAve");
}
else if (power == 35){
bgBack.gotoAndPlay("ave");
}
else if (power == 50){
bgBack.gotoAndPlay("ave");
}
else if (power == 65){
bgBack.gotoAndPlay("highAve");
}
else if (power == 80){
bgBack.gotoAndPlay("magni");
}
});
pressBtn.addEventListener( MouseEvent.CLICK, function( e:MouseEvent ):void
{
power++;
if (power == 5)
{
gauge.gotoAndPlay("one");
}
else if (power == 15)
{
gauge.gotoAndPlay("two");
}
else if (power == 25){
gauge.gotoAndPlay("three");
}
else if (power == 35){
gauge.gotoAndPlay("four");
}
else if (power == 50){
gauge.gotoAndPlay("five");
}
else if (power == 65){
gauge.gotoAndPlay("six");
}
else if (power == 80){
gauge.gotoAndPlay("seven");
}
答案 0 :(得分:0)
var myTimer : Timer = new Timer( 10 * 1000, 0 );
myTimer.addEventListener( TimerEvent.TIMER_COMPLETE, function( e:TimerEvent ):void
{
//here the timer ends and you can do stuff with the clicks.
//the ,0 means it will repeat this over and over and over. 10 seconds * 1000 milliseconds because its kept in milliseconds.
});
myTimer.start();
以及
var myClicks : Number = 0;
stage.addEventListener( MouseEvent.CLICK, function( e:MouseEvent ):void
{
myClicks++;
});