下面的代码显示了valgrind中的一个小的48字节泄漏。
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <unistd.h>
int main( int argc, char* argv[] )
{
Display* _display;
Window _windowHandle;
XVisualInfo* _visual;
GLXContext _context;
Atom _deleteWindowMessage;
Atom _pingWindowMessage;
_display = XOpenDisplay( NULL );
int attributes[] = { GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 8,
GLX_STENCIL_SIZE, 0,
0 };
_visual = glXChooseVisual( _display,
DefaultScreen( _display ),
attributes );
_context = glXCreateContext( _display,
_visual,
0,
GL_TRUE );
Colormap colormap;
colormap = XCreateColormap( _display,
RootWindow( _display, _visual->screen ),
_visual->visual,
AllocNone );
XSetWindowAttributes windowAttributes;
windowAttributes.colormap = colormap;
windowAttributes.border_pixel = 0;
windowAttributes.event_mask = ExposureMask | StructureNotifyMask;
_windowHandle =
XCreateWindow( _display,
RootWindow( _display, _visual->screen ),
0,
0,
1280,
720,
0, // Borderwidth
_visual->depth, // Depth
InputOutput,
_visual->visual,
CWBorderPixel | CWColormap | CWEventMask,
&windowAttributes );
XFreeColormap( _display, colormap );
XMapWindow( _display, _windowHandle );
// causes 48 byte leak...
glXMakeCurrent( _display,
_windowHandle,
_context );
sleep( 3 );
XUnmapWindow( _display, _windowHandle );
XDestroyWindow( _display, _windowHandle );
glXMakeCurrent( _display,
None,
NULL );
glXDestroyContext( _display, _context );
XFree( _visual );
XCloseDisplay( _display );
return 0;
}
所有这些代码都是为GLX渲染初始化一个窗口,然后将其拆除。有趣的是,只要我调用glXMakeCurrent(),我就会泄漏48个字节...... valgrind输出看起来像这样:
[developer@localhost ~]$ valgrind --tool=memcheck --leak-check=full ./simplex
==9531== Memcheck, a memory error detector
==9531== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al.
==9531== Using Valgrind-3.5.0 and LibVEX; rerun with -h for copyright info
==9531== Command: ./simplex
==9531==
==9531==
==9531== HEAP SUMMARY:
==9531== in use at exit: 248 bytes in 6 blocks
==9531== total heap usage: 1,265 allocs, 1,259 frees, 2,581,764 bytes allocated
==9531==
==9531== 48 bytes in 1 blocks are definitely lost in loss record 5 of 6
==9531== at 0x400591C: malloc (vg_replace_malloc.c:195)
==9531== by 0x349D0F8: ??? (in /usr/lib/nvidia/libGL.so.180.60)
==9531==
==9531== LEAK SUMMARY:
==9531== definitely lost: 48 bytes in 1 blocks
==9531== indirectly lost: 0 bytes in 0 blocks
==9531== possibly lost: 0 bytes in 0 blocks
==9531== still reachable: 200 bytes in 5 blocks
==9531== suppressed: 0 bytes in 0 blocks
==9531== Reachable blocks (those to which a pointer was found) are not shown.
==9531== To see them, rerun with: --leak-check=full --show-reachable=yes
==9531==
==9531== For counts of detected and suppressed errors, rerun with: -v
==9531== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 30 from 8)
如果你在睡眠前注释掉对glXMakeCurrent()的调用,那么泄漏就会消失......当然,我需要进行调用才能呈现任何内容!
真正的问题是我的应用程序创建了许多子窗口,每个窗口都关联了GLX上下文...并且每个窗口泄漏了相同的48个字节......我不知道还有什么要尝试(代码正在清理GLX上下文)......有什么想法吗?
答案 0 :(得分:2)
好吧,看起来它确实没有泄漏。
Valgrind仍在报告漏洞,但我写了一个测试应用程序,在随机位置调出数千个窗口,内存通过顶部完全平坦...所以,看起来我需要一个针对glx应用程序的抑制文件