我在System.Windows.ni.dll中遇到System.Windows.Markup.XamlParseException
异常,
System.ArgumentException
发生在mscorlib.ni.dll中,未在托管/本地边界
我的MainPage.xaml
:
<Slider Name="timelineSlider" Margin="0,185,0,376" ValueChanged="SeekToMediaPosition"/>
<TextBlock Height="51" HorizontalAlignment="Left" Margin="27,334,0,0" x:Name="TitleTextBlock" Text="Title:" VerticalAlignment="Top" FontSize="28" Foreground="{StaticResource PhoneAccentBrush}" Width="400" />
<TextBlock Height="39" HorizontalAlignment="Left" Margin="27,383,0,0" x:Name="ArtistTextBlock" Text="Artist:" VerticalAlignment="Top" FontSize="24" FontStyle="Italic" Foreground="White" Width="400" />
<TextBlock Height="30" HorizontalAlignment="Left" Margin="37,559,0,0" x:Name="StartTextBlock" Text="00:00:00" VerticalAlignment="Top" Width="100" />
<TextBlock Height="30" HorizontalAlignment="Left" TextAlignment="Right" Margin="327,559,0,0" x:Name="EndTextBlock" Text="00:00:00" VerticalAlignment="Top" Width="88" />
<Slider HorizontalAlignment="Left" Margin="43,200,0,0" VerticalAlignment="Top" Width="395" Name="SongSlider" ManipulationCompleted="SoundSlider_ManipulationCompleted"/>
我的MainPage.xaml.cs
文件是:
private void NotProvided()
{
if (BackgroundAudioPlayer.Instance.Track != null)
{
// show soung info
TitleTextBlock.Text = BackgroundAudioPlayer.Instance.Track.Title
ArtistTextBlock.Text = BackgroundAudioPlayer.Instance.Track.Artist;
// handle slider and texts
SongSlider.Minimum = 0;
SongSlider.Maximum = BackgroundAudioPlayer.Instance.Track.Duration.TotalMilliseconds;
string text = BackgroundAudioPlayer.Instance.Track.Duration.ToString();
EndTextBlock.Text = text.Substring(0, 8);
}
if (null != BackgroundAudioPlayer.Instance.Track)
{
txtCurrentTrack.Text = BackgroundAudioPlayer.Instance.Track.Title +
" by " +
BackgroundAudioPlayer.Instance.Track.Artist;
}
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
if (PlayState.Playing == BackgroundAudioPlayer.Instance.PlayerState)
{
playButton.Content = "pause";
txtCurrentTrack.Text = BackgroundAudioPlayer.Instance.Track.Title +
" by " +
BackgroundAudioPlayer.Instance.Track.Artist;
}
else
{
playButton.Content = "play";
txtCurrentTrack.Text = "";
}
}
private DispatcherTimer dispatcherTimer = new DispatcherTimer();
private void startTimer()
{
// start timer to check position of the song
dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 500);
dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick);
dispatcherTimer.Start();
}
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
// song is playing
if (PlayState.Playing == BackgroundAudioPlayer.Instance.PlayerState)
{
// handle slider
SongSlider.Minimum = 0;
SongSlider.Value = BackgroundAudioPlayer.Instance.Position.TotalMilliseconds;
SongSlider.Maximum = BackgroundAudioPlayer.Instance.Track.Duration.TotalMilliseconds;
// display text
string text = BackgroundAudioPlayer.Instance.Position.ToString();
StartTextBlock.Text = text.Substring(0, 8);
text = BackgroundAudioPlayer.Instance.Track.Duration.ToString();
EndTextBlock.Text = text.Substring(0, 8);
}
}
private void SoundSlider_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
{
// get slider value
int sliderValue = (int)SongSlider.Value;
// create timespan object with milliseconds (from slider value)
TimeSpan timeSpan = new TimeSpan(0, 0, 0, 0, sliderValue);
// set a new position of the song
BackgroundAudioPlayer.Instance.Position = timeSpan;
}
private void PrevButton_Click(object sender, RoutedEventArgs e)
{
// skip to previous song
BackgroundAudioPlayer.Instance.SkipPrevious();
// handle text and slider
playButton.Content = "Pause";
SongSlider.Value = 0;
}
private void NextButton_Click(object sender, RoutedEventArgs e)
{
// skip to next song
BackgroundAudioPlayer.Instance.SkipNext();
// handle text and slider
playButton.Content = "Pause";
SongSlider.Value = 0;
}