在我的3D游戏中,我目前的声音是通过工厂级“声音”来完成的。我正在通过我的相机类初始化OpenAL,在加载时它将存储其位置,方向和速度的全局浮点数
private static FloatBuffer listenerPosition = BufferUtils.createFloatBuffer( 3 ).put( new float[] { X(), Y(), Z() } );
private static FloatBuffer listenerOrientation = BufferUtils.createFloatBuffer( 6 ).put (new float[] { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f } );
private static FloatBuffer listenerVelocity = BufferUtils.createFloatBuffer( 3 ).put (new float[] { Velocity.x, Velocity.y, Velocity.z } );
然后在相机移动或旋转时的每个刻度线上,使用代码
更新这些listenerVelocity.put(0, Velocity.x);
listenerVelocity.put(1, Velocity.y);
listenerVelocity.put(2, Velocity.z);
alListener( AL_POSITION, listenerPosition );
alListener( AL_ORIENTATION, listenerOrientation );
alListener( AL_VELOCITY, listenerVelocity );
我认为这个课程并没有让OpenAL知道我想要的声音,尽管我已经知道它需要的所有信息。
private int ID;
public Sound(String name) {
try {
ID = alGenBuffers();
WaveData data = WaveData.create(new BufferedInputStream(new FileInputStream("res/Sound/"+name+".wav")));
alBufferData(ID, data.format, data.data, data.samplerate);
data.dispose();
} catch (FileNotFoundException e) {
JOptionPane.showMessageDialog(null, "Could not find \"" + name + "\"", "IO Exception", JOptionPane.ERROR_MESSAGE);
Display.destroy();
System.exit(1);
}
}
public void play(float x, float y, float z) {
playSound(ID, new Vector3f(x,y,z));
}
private static void playSound(int buffer, Vector3f pos) {
while(alGetSourcei(Sources.get(currentsource), AL10.AL_SOURCE_STATE) == AL_PLAYING) {
currentsource++;
currentsource %= 10; //there are only 10 sources
}
alSourcei(Sources.get(currentsource), AL_BUFFER, buffer );
alSourcef(Sources.get(currentsource), AL_PITCH, 1.0f );
alSourcef(Sources.get(currentsource), AL_GAIN, 1.0f );
alSourcei(Sources.get(currentsource), AL_LOOPING, AL_FALSE);
alSourcef(Sources.get(currentsource), AL_REFERENCE_DISTANCE, 0);
alSourcef(Sources.get(currentsource), AL_MAX_DISTANCE, 100);
alSourcePlay(Sources.get(currentsource));
}
public static boolean hasLoaded(){return loaded;}
我怀疑是playSound方法,有没有更好的方法来查找非播放源?是否有任何我没有给出的属性会导致声音没有任何3D属性?
答案 0 :(得分:1)
您应该查看音频文件通道,因为openAL仅对单声道声音应用衰减。
答案 1 :(得分:0)
您的来源位置未设置。您可能听不到声音,因为它默认位于零位置,而您的听众远离那里。在playSound尝试设置这样的东西:
alSourcefv(Sources.get(currentsource), AL_POSITION, sourcePosition);