我正试图制作一个简单的(或者我认为的)记忆游戏。不幸的是,当用户点击它们时,它不会更新状态卡。我的想法已经不多了,可能是因为这是我的第一个javascript游戏。我想游戏循环存在问题。任何人都可以至少指出我正确的方向并帮助我理解需要改变/重写的内容吗?
//HTML5 Memory Game implementation
//main variables
var cards = [1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8];
var exposed = [makeArray("false",16)];
var first_card = 0;
var second_card = 0;
var moves = 0;
var WIDTH = 800;
var HEIGHT = 100;
var state = 0;
var mouseX = 0;
var mouseY = 0;
//creating canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = WIDTH;
canvas.height = HEIGHT;
document.getElementById("game").appendChild(canvas);
//filling empty array with number,character,object
function makeArray(value, length) {
var newArray = [];
var i = 0;
while (i<length) {
newArray[i] = value;
i++;
}
return newArray;
}
//shuffling algorithm
function shuffle(array) {
var copy = [];
var n = array.length;
var i;
while (n) {
i = Math.floor(Math.random() * n--);
copy.push(array.splice(i, 1)[0]);
}
return copy;
}
//where user clicks
function getClickPosition(event) {
var X = event.pageX - canvas.offsetLeft;
var Y = event.pageY - canvas.offsetTop;
return mouse = [X, Y];
}
//read click position
function readPos(event) {
mousePos = getClickPosition(event);
mouseX = mousePos[0];
mouseY = mousePos[1];
}
//initializing
function init() {
state = 0;
moves = 0;
exposed = [makeArray("false",16)];
cards = shuffle(cards);
}
//drawing cards
function draw() {
ctx.clearRect(0, 0, WIDTH, HEIGHT);
for (var i in cards) {
if (exposed[i] === true) {
ctx.fillStyle = "rgb(250, 250, 250)";
ctx.font = "50px Courier New";
ctx.fillText(cards[i], (i*50+12), 65);
} else {
ctx.strokeStyle = "rgb(250, 0, 0)";
ctx.fillStyle = "rgb(0, 0, 250)";
ctx.fillRect(i*50, 0, 50, 100);
ctx.strokeRect(i*50, 0, 50, 100);
}
}
};
//update cards
function update() {
if (exposed[parseInt(mouseX / 50)] === false) {
if (state == 0) {
state = 1;
first_card = parseInt(mouseX / 50);
exposed[parseInt(mouseX / 50)] = true;
} else if (state == 1) {
state = 2;
second_card = parseInt(mouseX / 50);
exposed[parseInt(mouseX / 50)] = true;
} else {
if (cards[first_card] != cards[second_card]) {
exposed[first_card] = false;
exposed[second_card] = false;
}
state = 1;
first_card = parseInt(mouseX / 50);
exposed[parseInt(mouseX / 50)] = true;
}
}
}
addEventListener('click', readPos, false);
setInterval(function() {
update();
draw();
}, 16);
答案 0 :(得分:1)
我会检查你的addEventListener方法:https://developer.mozilla.org/en-US/docs/Web/API/EventTarget.addEventListener 我还建议你研究一下jQuery。
答案 1 :(得分:0)
复制并粘贴代码后,我发现了一些事情:
以下是更改这些明显错误后的代码。可能存在优化空间,但现在我已经解决了这些问题。
<!DOCTYPE html>
<html>
<head>
<title>test</title>
</head>
<body>
<div id="game"></div>
<script type="text/javascript">
(function(){
//HTML5 Memory Game implementation
//main variables
var cards = [1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7, 8];
var exposed = makeArray(false, 16);
var first_card = 0;
var second_card = 0;
var moves = 0;
var WIDTH = 800;
var HEIGHT = 100;
var state = 0;
var mouseX = 0;
var mouseY = 0;
//creating canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = WIDTH;
canvas.height = HEIGHT;
document.getElementById("game").appendChild(canvas);
//filling empty array with number,character,object
function makeArray(value, length) {
var newArray = [];
var i = 0;
while (i < length) {
newArray.push(value);
i++;
}
return newArray;
}
//shuffling algorithm
function shuffle(array) {
var copy = [];
var n = array.length;
var i;
while (n) {
i = Math.floor(Math.random() * n--);
copy.push(array.splice(i, 1)[0]);
}
return copy;
}
//where user clicks
function getClickPosition(event) {
var X = event.pageX - canvas.offsetLeft;
var Y = event.pageY - canvas.offsetTop;
return mouse = [X, Y];
}
//read click position
function readPos(event) {
mousePos = getClickPosition(event);
mouseX = mousePos[0];
mouseY = mousePos[1];
update();
draw();
}
//initializing
function init() {
state = 0;
moves = 0;
exposed = makeArray(false, 16);
cards = shuffle(cards);
}
//drawing cards
function draw() {
ctx.clearRect(0, 0, WIDTH, HEIGHT);
for (var i in cards) {
if (exposed[i] === true) {
ctx.fillStyle = "rgb(150, 150, 150)";
ctx.font = "50px Courier New";
ctx.fillText(cards[i], (i * 50 + 12), 65);
} else {
ctx.strokeStyle = "rgb(250, 0, 0)";
ctx.fillStyle = "rgb(0, 0, 250)";
ctx.fillRect(i * 50, 0, 50, 100);
ctx.strokeRect(i * 50, 0, 50, 100);
}
}
};
//update cards
function update() {
if (exposed[parseInt(mouseX / 50)] === false) {
if (state == 0) {
state = 1;
first_card = parseInt(mouseX / 50);
exposed[parseInt(mouseX / 50)] = true;
} else if (state == 1) {
state = 2;
second_card = parseInt(mouseX / 50);
exposed[parseInt(mouseX / 50)] = true;
} else {
if (cards[first_card] != cards[second_card]) {
exposed[first_card] = false;
exposed[second_card] = false;
}
state = 1;
first_card = parseInt(mouseX / 50);
exposed[parseInt(mouseX / 50)] = true;
}
}
}
document.body.addEventListener('click', readPos, false);
init();
draw();
})();
</script>
</body>
</html>
答案 2 :(得分:0)
你的整体逻辑很好 “坏”的一点是你处理事件的方式: 事件处理程序应存储一些有价值的信息 更新将在稍后处理和清除 在这里,您将更新与事件处理混合在一起,这是无效的 特别是因为事件不会在每次更新时触发。
所以我向你展示了一点小提示,主要的变化是 click事件处理程序,它更新var last_clicked_card:
//read click position
function readPos(event) {
last_clicked_card = -1;
mousePos = getClickPosition(event);
mouseX = mousePos[0];
mouseY = mousePos[1];
// on canvas ?
if ((mouseY>100)||(mouseX<0)||(mouseX>WIDTH)) return;
// now yes : which card clicked ?
last_clicked_card = Math.floor(mouseX/50);
}
然后更新是对此信息的处理:
//update cards
function update() {
// return if no new card clicked
if (last_clicked_card == -1) return;
// read and clear last card clicked
var newCard = last_clicked_card;
last_clicked_card=-1;
// flip, store it as first card and return
// if there was no card flipped
if (state==0) { exposed[newCard] = true;
first_card = newCard;
state = 1 ;
return; }
// just unflip card if card was flipped
if ((state = 1) && exposed[newCard]) {
exposed[newCard]=false ;
state=0;
return;
}
// we have a second card now
second_card = newCard;
exposed[second_card] = true;
draw();
// ... i don't know what you want to do ...
if (cards[first_card] == cards[second_card]) {
alert('win'); }
else {
alert('loose'); }
exposed[first_card]=false;
exposed[second_card]=false;
state=0;
}