在这里遇到Threadpooling的一些问题,我需要一些帮助。我正在尝试编写一个Generator,我需要允许用户使用下面的代码生成多达10,000行。问题是这一行
WaitHandle.WaitAll的(doneEvents);
一次只能处理64个WaitAll,在这种情况下,如何才能最好地将线程池应用于我的代码?
public void GenerateInsertStatements(int iRequiredRows)
{
// One event is used for each row object
ManualResetEvent[] doneEvents = new ManualResetEvent[iRequiredRows];
Row[] rows = new Row[iRequiredRows];
for (int i = 0; i < iRequiredRows; i++)
{
doneEvents[i] = new ManualResetEvent(false);
Row row = new Row(this.Name, this.TableColumns, doneEvents[i]);
rows[i] = row;
ThreadPool.QueueUserWorkItem(row.ThreadPoolCallback, i);
}
WaitHandle.WaitAll(doneEvents);
using (sr = new StreamWriter(this.Name + ".sql"))
{
for(int i=0; i<rows.Length; i++)
{
WriteStatementToFile(i, rows[i].GeneratedInsertStatement);
}
}
}
提前致谢
答案 0 :(得分:1)
我只使用一个WaitHandle和一个int。像:
int done_when_zero; // This is a field of the class
ManualResetEvent evt = new ManualResetEvent (false); // Field
...
done_when_zero = iRequiredRows; // This goes before the loop
...
evt.WaitOne (); // this goes after the loop
evt.Reset (); // Prepare for next execution if needed
然后,在ThreadPoolCallback结束时:
if (Interlocked.Decrement (ref done_when_zero)) <= 0)
evt.Set ();
答案 1 :(得分:0)
可能不是最有效的解决方案,但它应该可以工作,无论64个等待句柄限制:
for(int i = 0; i < iRequiredRows; i++)
doneEvents[i].WaitOne();
答案 2 :(得分:0)
因为已经建议使用计数器,单个ManualResetEvent应该可以正常工作。下面是取自.NET Matters: ThreadPoolWait and HandleLeakTracer的ThreadPoolWait类(更多信息参见图3 ThreadPoolWait的更好实现)
public class ThreadPoolWait : IDisposable
{
private int _remainingWorkItems = 1;
private ManualResetEvent _done = new ManualResetEvent(false);
public void QueueUserWorkItem(WaitCallback callback)
{
QueueUserWorkItem(callback, null);
}
public void QueueUserWorkItem(WaitCallback callback, object state)
{
ThrowIfDisposed();
QueuedCallback qc = new QueuedCallback();
qc.Callback = callback;
qc.State = state;
lock (_done) _remainingWorkItems++;
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleWorkItem), qc);
}
public bool WaitOne() { return WaitOne(-1, false); }
public bool WaitOne(TimeSpan timeout, bool exitContext)
{
return WaitOne((int)timeout.TotalMilliseconds, exitContext);
}
public bool WaitOne(int millisecondsTimeout, bool exitContext)
{
ThrowIfDisposed();
DoneWorkItem();
bool rv = _done.WaitOne(millisecondsTimeout, exitContext);
lock (_done)
{
if (rv)
{
_remainingWorkItems = 1;
_done.Reset();
}
else _remainingWorkItems++;
}
return rv;
}
private void HandleWorkItem(object state)
{
QueuedCallback qc = (QueuedCallback)state;
try { qc.Callback(qc.State); }
finally { DoneWorkItem(); }
}
private void DoneWorkItem()
{
lock (_done)
{
--_remainingWorkItems;
if (_remainingWorkItems == 0) _done.Set();
}
}
private class QueuedCallback
{
public WaitCallback Callback;
public object State;
}
private void ThrowIfDisposed()
{
if (_done == null) throw new ObjectDisposedException(GetType().Name);
}
public void Dispose()
{
if (_done != null)
{
((IDisposable)_done).Dispose();
_done = null;
}
}
}