我是iOS开发的新手。我正在创建一个用于旋转图像的关键帧动画。图像已成功向前旋转。我想要完全向后旋转图像。
这是我的代码。
UIImageView *tempView = [[UIImageView alloc] initWithFrame:CGRectMake(28,158,133,133)];
tempView.image = [UIImage imageNamed:@"1_03.png"];
[self.view addSubview:tempView];
const NSUInteger rotations = 1;
const NSTimeInterval duration = 4.0f;
CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
CGFloat touchUpStartAngle = 0;
CGFloat touchUpEndAngle = (M_PI);
CGFloat angularVelocity = (((2 * M_PI) * rotations) + M_PI) / duration;
anim.values = @[@(touchUpStartAngle), @(touchUpStartAngle + angularVelocity * duration)];
anim.duration = duration;
anim.delegate = self;
anim.repeatCount = INFINITY;
[tempView.layer addAnimation:anim forKey:@"animation"];
tempView.transform = CGAffineTransformMakeRotation(touchUpStartAngle + (touchUpEndAngle));
如何做到这一点。
答案 0 :(得分:3)
试试这个。
UIImageView *tempView = [[UIImageView alloc] initWithFrame:CGRectMake(28,158,133,133)];
tempView.image = [UIImage imageNamed:@"1_03.png"];
[self.view addSubview:tempView];
const NSUInteger rotations = 1;
const NSTimeInterval duration = 4.0f;
CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
CGFloat touchUpStartAngle = 0;
CGFloat touchUpEndAngle = (M_PI);
CGFloat angularVelocity = (((2 * M_PI) * rotations) + M_PI) / duration;
anim.values = @[@(touchUpStartAngle), @(touchUpStartAngle - angularVelocity * duration)];
anim.duration = duration;
anim.delegate = self;
anim.repeatCount = INFINITY;
[tempView.layer addAnimation:anim forKey:@"animation"];
tempView.transform = CGAffineTransformMakeRotation(touchUpStartAngle + (touchUpEndAngle));
答案 1 :(得分:1)
试试这个
CGFloat touchUpStartAngle = 0;
CGFloat touchUpEndAngle = (M_PI);
CGFloat angularVelocity = (((2 * M_PI) * rotations) + M_PI) / duration;
anim.values = @[@(touchUpStartAngle), @(touchUpStartAngle - angularVelocity * duration)];