c中的设备通知程序

时间:2013-06-19 14:10:55

标签: c winapi

我在c中编写此代码,用于检测win xp 32中的闪存 但它没有做任何事情 有谁可以帮忙 (我想要了解什么时候一个flash插入然后运行另一个程序但我需要一个wndmain和一个wndproc,我不能把它们写得正确) 最后一个问题是它可能不起作用,因为我在win 7 64bit ????

中运行它
#include <stdio.h>
#include <tchar.h>
#include <windows.h>
#include <dbt.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,
                   HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine,
                   int nCmdShow)
{
    hInstance =(HINSTANCE)(GetModuleHandle(NULL));
    if(WndProc)
    {

    MSG msg;
    while( GetMessage(&msg, NULL, 0, 0) > 0 )
    {
         TranslateMessage(&msg);
          DispatchMessage(&msg);
          printf("%s" , msg);
    }

    }
    return 0;
}

LRESULT CALLBACK WndProc(HWND hWnd, UINT uiMsg, WPARAM wParam, LPARAM lParam)
{
    if (uiMsg == WM_DEVICECHANGE)
    {
        MessageBox(NULL, TEXT("WM_DEVICECHANGE"), TEXT("WndProc"), MB_OK);
        return 0;
    }
    return DefWindowProc(hWnd, uiMsg, wParam, lParam);
}

2 个答案:

答案 0 :(得分:1)

您可能可以创建一个预定义窗口类型的实例,然后对其进行子类化(将其窗口过程设置为您已编写的窗口过程),这样可以提供比我更短的代码。当下。您应该注意,您链接到的MSDN代码仅提供代码段,也就是说 - 它是一个不完整的程序。您仍需要一种机制,通过该机制从Windows接收消息。

这是一个程序,它将捕获在win7下使用minGW编译的插入和删除消息。它只是在代码:: blocks中的Win32 Gui(Frame App)模板中添加了13行。

#include <windows.h>
#include <dbt.h>

//  Declare Windows procedure
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

//  Make the class name into a global variable
char szClassName[ ] = "CodeBlocksWindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR lpszArgument,
                     int nCmdShow)
{
    HWND hwnd;               // This is the handle for our window
    MSG messages;            // Here messages to the application are saved
    WNDCLASSEX wincl;        // Data structure for the windowclass

    // The Window structure
    wincl.hInstance = hThisInstance;
    wincl.lpszClassName = szClassName;
    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
    wincl.cbSize = sizeof (WNDCLASSEX);

    /* Use default icon and mouse-pointer */
    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
    wincl.lpszMenuName = NULL;                 /* No menu */
    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
    wincl.cbWndExtra = 0;                      /* structure or the window instance */
    /* Use Windows's default colour as the background of the window */
    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

    /* Register the window class, and if it fails quit the program */
    if (!RegisterClassEx (&wincl))
        return 0;

    /* The class is registered, let's create the program*/
    hwnd = CreateWindowEx (
           0,                   /* Extended possibilites for variation */
           szClassName,         /* Classname */
           "Code::Blocks Template Windows App",       /* Title Text */
           WS_OVERLAPPEDWINDOW, /* default window */
           CW_USEDEFAULT,       /* Windows decides the position */
           CW_USEDEFAULT,       /* where the window ends up on the screen */
           544,                 /* The programs width */
           375,                 /* and height in pixels */
           HWND_DESKTOP,        /* The window is a child-window to desktop */
           NULL,                /* No menu */
           hThisInstance,       /* Program Instance handler */
           NULL                 /* No Window Creation data */
           );

    /* Make the window visible on the screen */
    ShowWindow (hwnd, nCmdShow);

    /* Run the message loop. It will run until GetMessage() returns 0 */
    while (GetMessage (&messages, NULL, 0, 0))
    {
        /* Translate virtual-key messages into character messages */
        TranslateMessage(&messages);
        /* Send message to WindowProcedure */
        DispatchMessage(&messages);
    }

    /* The program return-value is 0 - The value that PostQuitMessage() gave */
    return messages.wParam;
}


/*  This function is called by the Windows function DispatchMessage()  */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    UINT event;

    switch (message)                  /* handle the messages */
    {
        case WM_DESTROY:
            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
            break;
        case WM_DEVICECHANGE:
            event = (UINT)wParam;
            switch (event)
            {
                case DBT_DEVICEARRIVAL:
                    MessageBox(NULL, "Device arrival", "Notice", MB_ICONASTERISK);
                    break;

                case DBT_DEVICEREMOVECOMPLETE:
                    MessageBox(NULL, "Device removal", "Notice", MB_ICONASTERISK);
                    break;
            }
            break;
        default:                      /* for messages that we don't deal with */
            return DefWindowProc (hwnd, message, wParam, lParam);
    }
    return 0;
}

<强>更新 使用以下WindowProcedure与之前链接的MSDN代码mellodi。这将允许检索设备名称和其他属性(我完全忽略)

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    UINT event;

    switch (message)                  /* handle the messages */
    {
        case WM_DESTROY:
            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
            break;
        case WM_DEVICECHANGE:
                Main_OnDeviceChange(hwnd, wParam, lParam);
            break;
        default:                      /* for messages that we don't deal with */
            return DefWindowProc (hwnd, message, wParam, lParam);
    }
    return 0;
}

答案 1 :(得分:0)

您缺少 lot 代码,例如创建一个新窗口类来注册您的WndProc函数来处理已分派的消息等。不幸的是,为了能够处理WM_消息,您需要做了很多工作。

作为一个很好的起点,我会指出雷蒙德·陈的Scratch Program。它很简单,但包含一个简单的框架来帮助您入门。

如果你特别需要C而不是C ++,那么first version of the scratch program就足够了。