我尝试在C#而不是XAML中创建故事板来控制图像的缩放,因此我可以轻松更改ScaleTransform.ScaleX
中的ScaleTransform.ScaleY
和DoubleAnimation
值。
到目前为止,我相信我已经创建了动画并将其添加到新的故事板中,当我使用断点检查时,C#中的相应值会发生变化,但实际上并没有起作用。
我的C#看起来像这样:
public void SetStatistics(double[] value)
{
Storyboard sb = new Storyboard();
sb.Duration = new Duration(TimeSpan.FromSeconds(1));
//Wedge Animation X-Axis
DoubleAnimation wax = new DoubleAnimation();
//Wedge Animation Y-Axis
DoubleAnimation way = new DoubleAnimation();
ScaleTransform st = ((ScaleTransform)FindName("wedge1scale"));
wax = new DoubleAnimation();
way = new DoubleAnimation();
wax.Duration = sb.Duration;
way.Duration = sb.Duration;
sb.Children.Add(wax);
sb.Children.Add(way);
Storyboard.SetTargetProperty(wax, new PropertyPath("(ScaleTransform.ScaleX)"));
//End scale from calculation with an Enum value
wax.To = StatMin + (StatPercent * value[1]);
//Start scale from current value
wax.From = st.ScaleX;
Storyboard.SetTargetProperty(way, new PropertyPath("(ScaleTransform.ScaleY)"));
//End scale from calculation with an Enum value
way.To = StatMin + (StatPercent * value[1]);
//Start scale from current value
way.From = st.ScaleY;
Storyboard.SetTarget(wax, Wedge1);
Storyboard.SetTarget(way, Wedge1);
Main.Resources.Add("animation", sb);
sb.Begin();
}
我的XAML图像是这样的:
<Image x:Name="Wedge1" Source="Images/Wedge.png" RenderTransformOrigin="-0.008,1.027" Height="682" Width="263" Canvas.Left="869.04" Canvas.Top="-158.251" >
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="wedge1scale" ScaleX="0.555" ScaleY="0.555"/>
<TranslateTransform X="88.102" Y="-4.381"/>
</TransformGroup>
</Image.RenderTransform>
</Image>
提前感谢任何信息:)
答案 0 :(得分:1)
问题在于你PropertyPath
。您必须编写RenderTransform.Children[0].ScaleX
和RenderTransform.Children[0].ScaleY
,以便为图片ScaleX
中TransformGroup的第一个子项的ScaleY
和RenderTransform
属性设置动画。< / p>
var wax = new DoubleAnimation { Duration = TimeSpan.FromSeconds(1) };
var way = new DoubleAnimation { Duration = TimeSpan.FromSeconds(1) };
wax.To = ...
way.To = ...
Storyboard.SetTargetProperty(
wax, new PropertyPath("RenderTransform.Children[0].ScaleX"));
Storyboard.SetTargetProperty(
way, new PropertyPath("RenderTransform.Children[0].ScaleY"));
Storyboard.SetTarget(wax, Wedge1);
Storyboard.SetTarget(way, Wedge1);
var sb = new Storyboard();
sb.Children.Add(wax);
sb.Children.Add(way);
sb.Begin();
没有故事板,代码就会减少:
var wax = new DoubleAnimation { Duration = TimeSpan.FromSeconds(1) };
var way = new DoubleAnimation { Duration = TimeSpan.FromSeconds(1) };
wax.To = ...
way.To = ...
wedge1scale.BeginAnimation(ScaleTransform.ScaleXProperty, wax);
wedge1scale.BeginAnimation(ScaleTransform.ScaleYProperty, way);
我想在你的情况下没有必要设置From
属性,因为默认情况下动画从当前属性值开始。