这是我的情况:
我想像这样展示Twitter推文:http://threejs.org/examples/css3d_periodictable.html
这就是我现在所拥有的:http://nielsvroman.be/twitter/root/index.php
这些方框是来自用户的推文:@BachelorGDM。
我现在想要的是总有一个被选中,您可以使用键盘上的箭头键浏览它们。
这是我的javascript代码:
// THE TWEETS
var data = loadTweets()
// FUNCTION SHOW THE TWEETS
function ShowTweets(){
// VARS TABLE WITH TWEETS / PLACE IN COLUMN / PLACE IN ROW
var table = [];
var column = 1;
var row = 1;
// LOOP THROUGH DATA AND CREATE TABLE WITH TWEET DETAILS + PLACE
$.each(data, function(i) {
// DETAILS TWEET
var idstring = data[i].id_str;
var screenname = data[i].user.screen_name;
var imageurl = data[i].user.profile_image_url;
// 9 TWEETS NEXT TO EACH OTHER
if(column % 9 == 0)
{
row++
column = 1;
}
var array = [imageurl, idstring, screenname, column, row ]
column++;
table.push(array);
});
// VARIABLES THREE JS
var camera, scene, renderer;
var controls;
var objects = [];
var targets = { table: [], sphere: [], helix: [], grid: [] };
init(); // CALL INIT FUNCTION
animate(); // CALL ANIMATE FUNCTION
function init() {
// INITIALIZE CAMERA
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.z = 1800;
// INITIALIZE SCENE
scene = new THREE.Scene();
// LOOP THROUGH TABLE ARRAY (ARRAY WITH ARRAYS IN IT)
for ( var i = 0; i < table.length; i ++ ) {
var item = table[i]; // ITEM IS ARRAY WITH [imageurl, idstring, screenname, column, row]
var element = document.createElement( 'div' );
element.className = 'element';
element.id = item[1]; // ITEM IDSTRING
element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')'; // BG COLOR + OPACITY FROM FRAME
var number = document.createElement( 'div' );
number.className = 'number';
number.textContent = i + 1; // NUMBER IN THE RIGHT TOP
element.appendChild( number );
var symbol = document.createElement( 'div' );
symbol.className = 'symbol';
var img = document.createElement('img');
img.src = item[0]; // IMAGE SOURCE IS LINK TO IMAGE
symbol.appendChild(img);
element.appendChild( symbol );
var details = document.createElement( 'div' );
details.className = 'details';
details.innerHTML = "" + '<br>' + item[2]; // SCREENNAME
element.appendChild( details );
var object = new THREE.CSS3DObject( element );
// POSITION OBJECTS AGAINST EACH OTHER
object.position.x = Math.random() * 4000 - 2000;
object.position.y = Math.random() * 4000 - 2000;
object.position.z = Math.random() * 4000 - 2000;
// ADD OBJECTS TO SCENE
scene.add(object);
// ADD OBJECT TO OBJECTS ARRAY
objects.push(object);
}
// TABLE VIEW
for ( var i = 0; i < objects.length; i ++ ) {
var item = table[i]; // ITEM IS ARRAY WITH [imageurl, idstring, screenname, column, row]
var object = new THREE.Object3D();
object.position.x = ( item[3] * 160 ) - 1540; // X-POSITION (COLUMN)
object.position.y = - ( item[4] * 200 ) + 1100; // Y-POSITION (ROW)
// targets = { table: [], sphere: [], helix: [], grid: [] };
targets.table.push(object); // PUSH OBJECT IN TABLE ARRAY (IN TARGETS ARRAY)
}
// SPHERE VIEW
var vector = new THREE.Vector3();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = Math.acos( -1 + ( 2 * i ) / l );
var theta = Math.sqrt( l * Math.PI ) * phi;
var object = new THREE.Object3D();
object.position.x = 1000 * Math.cos( theta ) * Math.sin( phi );
object.position.y = 1000 * Math.sin( theta ) * Math.sin( phi );
object.position.z = 1000 * Math.cos( phi );
vector.copy( object.position ).multiplyScalar( 2 );
object.lookAt( vector );
// targets = { table: [], sphere: [], helix: [], grid: [] };
targets.sphere.push( object ); // PUSH OBJECT IN SPHERES ARRAY (IN TARGETS ARRAY)
}
// HELIX VIEW
var vector = new THREE.Vector3();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = i * 0.175 + Math.PI;
var object = new THREE.Object3D();
object.position.x = 1100 * Math.sin( phi );
object.position.y = - ( i * 8 ) + 450;
object.position.z = 1100 * Math.cos( phi );
vector.copy( object.position );
vector.x *= 2;
vector.z *= 2;
object.lookAt( vector );
// targets = { table: [], sphere: [], helix: [], grid: [] };
targets.helix.push( object ); // PUSH OBJECT IN HELIX ARRAY (IN TARGETS ARRAY)
}
// GRID VIEW
for ( var i = 0; i < objects.length; i ++ ) {
var object = new THREE.Object3D();
object.position.x = ( ( i % 5 ) * 400 ) - 800;
object.position.y = ( - ( Math.floor( i / 5 ) % 5 ) * 400 ) + 800;
object.position.z = ( Math.floor( i / 25 ) ) * 1000 - 2000;
// targets = { table: [], sphere: [], helix: [], grid: [] };
targets.grid.push( object ); // PUSH OBJECT IN GRID ARRAY (IN TARGETS ARRAY)
}
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = 'absolute';
// ADD RENDERER TO CONTAINER
document.getElementById( 'container' ).appendChild( renderer.domElement );
// TRACKBALLCONTROLS => WHEN YOU HOLD DOWN MOUSECLICK
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls.rotateSpeed = 0.5;
//controls.minDistance = 500; // MAX ZOOM IN => MIN DISTANCE
controls.maxDistance = 2500; // MAX ZOOM OUT => MAX DISTANCE
controls.zoomSpeed = 1; // STANDARD IS 1.2
controls.keys = [ 37 /*LEFT*/, 38 /*UP*/, 39 /*RIGHT*/, 40 /*DOWN*/ ];
controls.addEventListener( 'change', render ); // RENDER ON CHANGE
var button = document.getElementById( 'table' );
button.addEventListener( 'click', function ( event ) {
transform( targets.table, 2000 );
}, false );
var button = document.getElementById( 'sphere' );
button.addEventListener( 'click', function ( event ) {
transform( targets.sphere, 2000 );
}, false );
var button = document.getElementById( 'helix' );
button.addEventListener( 'click', function ( event ) {
transform( targets.helix, 2000 );
}, false );
var button = document.getElementById( 'grid' );
button.addEventListener( 'click', function ( event ) {
transform( targets.grid, 2000 );
}, false );
transform( targets.table, 5000 );
//
window.addEventListener( 'resize', onWindowResize, false );
// WHEN PRESSED ON KEY
window.addEventListener( 'keydown', keydown, false );
function keydown( event ) {
};
}
function transform( targets, duration ) {
TWEEN.removeAll();
for ( var i = 0; i < objects.length; i ++ ) {
var object = objects[ i ];
var target = targets[ i ];
new TWEEN.Tween( object.position )
.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
new TWEEN.Tween( object.rotation )
.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
}
new TWEEN.Tween( this )
.to( {}, duration * 2 )
.onUpdate( render )
.start();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
TWEEN.update();
controls.update();
}
// RENDER SCENE/CAMERA
function render() {
renderer.render( scene, camera );
}
}
我的推文最初是在可变数据中。 我现在已将此添加到我的代码中:
controls.keys = [ 37 /*LEFT*/, 38 /*UP*/, 39 /*RIGHT*/, 40 /*DOWN*/ ];
window.addEventListener( 'keydown', keydown, false );
function keydown( event ) {};
但是现在如何用键盘上的箭头浏览推文(方框)?
我想更改所选框的css并打开相关推文的叠加层。 (当您点击链接上的框时,您可以看到这一点)
我不知道如何开始这个。有人可以帮帮我吗?
答案 0 :(得分:2)
您可以创建一个带有“selected”类的样式表,当您单击其中一个元素时,它会删除“selected”类的所有其他实例,并将“.selected”添加到单击的特定元素中。然后使用键盘输入,您执行相同的操作,但移动到下一个元素。它可以用jQuery简化一下,虽然没有做得好。
.element .selected {
background-color: #cccccc;
}
的javascript:
document.addEventListener("click", function(e) {
if (e.target === *element you want*)
// remove other selected classes code here.
document.addClass += " " + ".selected"