我在winforms中有一个带有工具条菜单的程序,其中包含按钮:+, - 。 每次我点击+它绘制一个不断增长的椭圆,当我舔它 - 它消失了。 现在,我设法绘制了不断增长的椭圆,但是当我再次点击+时,它会绘制新的椭圆。我需要新的椭圆从我画的前一个椭圆内部开始。 所以当我点击3次时,另一个内部会有3个椭圆形。 当我点击 - 我绘制的最后一个椭圆将消失。我有约束使用draImage()。 我的问题是:当我再次单击+时,如何在前一个内部创建一个新的椭圆? 当我点击+它只是擦除前一个并开始绘制新的椭圆。 我的代码看起来像这样:
Form.cs:
public partial class TheBalls : Form
{
private Ball yourBall;
public TheBalls()
{
InitializeComponent();
DoubleBuffered = true;
yourBall = new Ball(this);
}
Graphics flagGraphics;
List<Ball> list = new List<Ball> { };
private void plusButton_MouseDown(object sender, MouseEventArgs e)
{
yourBall = new Ball(this);
list.Add(yourBall);
yourBall.Growing();
}
private void minusButton_MouseDown(object sender, MouseEventArgs e)
{
if (list.Count > 0)
{
list[list.Count - 1].clr = Color.Transparent;
list.RemoveAt(list.Count -1);
}
}
private void TheBalls_Paint(object sender, PaintEventArgs e)
{
Bitmap bitmap = new Bitmap(yourBall.Center.X * 2, yourBall.Center.Y * 2);
flagGraphics = Graphics.FromImage(bitmap);
yourBall.Update(flagGraphics);
e.Graphics.DrawImage(bitmap, 0, 0);
}
}
球类:(椭圆)
class Ball
{
private Control canvas;
private Timer t = new Timer();
private int dir = 1;
public Point Center { get; set; }
public Color clr;
public int Radius { get; set; }
public Control Canvas
{
get { return canvas; }
set
{
canvas = value;
if (canvas != null)
{
//canvas.SizeChanged -= Canvas_SizeChanged;
//canvas.SizeChanged += Canvas_SizeChanged;
Center = new Point(canvas.ClientSize.Width / 2, canvas.ClientSize.Height/ 2);
}
}
}
private static readonly Random rand = new Random();
public Ball(Control canvas)
{
clr = Color.FromArgb(rand.Next(255), rand.Next(255), rand.Next(255));
if (canvas != null)
{
this.canvas = canvas;
canvas.SizeChanged -= Canvas_SizeChanged;
canvas.SizeChanged += Canvas_SizeChanged;
Center = new Point(canvas.ClientSize.Width / 2, canvas.ClientSize.Height / 2);
}
t.Interval = 10;
t.Tick += timer_Tick;
}
private void Canvas_SizeChanged(object sender, EventArgs e)
{
Center = new Point(canvas.ClientSize.Width / 2, canvas.ClientSize.Height / 2);
}
public void Growing()
{
dir = 1;
t.Enabled = true;
}
public void timer_Tick(object sender, EventArgs e)
{
if (canvas == null)
{
//t.Stop();
clr = Color.Transparent;
return;
}
Radius += dir;
if (Radius > Math.Min(canvas.ClientSize.Width, canvas.ClientSize.Height) / 2)
{
Radius = Math.Min(canvas.ClientSize.Width, canvas.ClientSize.Height) / 2;
clr = Color.Transparent;
}
canvas.Invalidate();
}
public void Update(Graphics g)
{
g.FillEllipse(new SolidBrush(clr), new Rectangle(Center.X - Radius, Center.Y - Radius, Radius * 2, Radius * 2));
}
}
答案 0 :(得分:1)
现在更明确,是的。纠正我,如果我错了,但看起来你在绘画时根本没有使用list
变量,那就是你每次只画一个球的原因。
答案 1 :(得分:1)
更改你的TheBalls_Paint事件:
private void TheBalls_Paint(object sender, PaintEventArgs e)
{
Bitmap bitmap = new Bitmap(yourBall.Center.X * 2, yourBall.Center.Y * 2);
flagGraphics = Graphics.FromImage(bitmap);
foreach (var ball in list)
{
ball.Update(flagGraphics);
}
e.Graphics.DrawImage(bitmap, 0, 0);
}