如何使用Visual Studio修复“致命错误C1083:无法打开包含文件”

时间:2013-06-12 16:36:50

标签: c++ visual-c++

我在使用Eclipse后第一次安装了“MS VS VC ++ 2010 Express”。我按照说明将其安装在“Setting Up GLFW in Visual Studio 2010”。

然后我编写了这个程序来测试它,它在Eclipse中运行良好:

#include <stdlib.h>
#include <GL/glfw.h>
using namespace std;



int wmain(){

    int running = GL_TRUE;


    if (!glfwInit()){
        exit (EXIT_FAILURE);
    }


    if (!glfwOpenWindow( 300,300 ,0,0,0,0,0,0, GLFW_WINDOW)){
        glfwTerminate();
        exit(EXIT_FAILURE);
    }


    while (running) {
        glClear( GL_COLOR_BUFFER_BIT );

        glfwSwapBuffers();

        running = !glfwGetKey (GLFW_KEY_ESC) && glfwGetWindowParam (GLFW_OPENED);
    }




    glfwTerminate();

    exit(EXIT_SUCCESS);



return 0;
}

这就是它在控制台中的说法:

------ Build started: Project: first1, Configuration: Debug Win32 ------
  first.cpp
c:\users\pc\documents\visual studio 2010\projects\first1\first1\first.cpp(2): fatal error C1083: Cannot open include file: 'GL/glfw.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

安装过程中可能存在缺陷,如果有,那可能是错的?

1 个答案:

答案 0 :(得分:0)

缺少设置包含路径的说明。您需要将包含GLFW所有包含文件的目录GL的父目录添加到Project Properties/Configuration Properties/VC++ Directories/Include DirectoriesProject Properties/Configuration Properties/C/C++/General/Additional Include Directories