用跟随手指ios显示两个隐藏视图

时间:2013-06-12 15:25:41

标签: ios objective-c gesture touch-event

您好我正在为iPhone开发应用程序,但我无法显示2个隐藏视图。 我在这里发布我的故事板:http://postimg.org/image/v6nhepqqd/ 当我从左向右滑动手指时,我想显示View - All Show,然后我想显示View - About当我从右向左滑动手指时。滑动手势必须与youtube菜单类似。 我只使用一个ViewController,我将在这里发布我的代码:

ViewController.h

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController <UIScrollViewDelegate>
@property (weak, nonatomic) IBOutlet UIView *viewAllShow;
@property (weak, nonatomic) IBOutlet UIView *viewMain;
@property (weak, nonatomic) IBOutlet UIView *viewAbout;

- (IBAction)buttonAllShow:(id)sender;
- (IBAction)buttonInfo:(id)sender;
@end

ViewController.m

#import "ViewController.h"

@interface ViewController ()
@property BOOL viewMainShowed;
@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
//    self.viewScroll.contentSize = self.viewAbout.frame.size;
    self.viewMainShowed = YES;
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)viewDidAppear:(BOOL)animated {
}


#pragma mark - actions -
- (IBAction)buttonAllShow:(id)sender {
    // Controllo se la vista nascosta non è già visibile
    if (self.viewMain.frame.origin.x == 0) {
        // Chiamata alla funzione per la visualizzazione della vista nascosta
        [self showAllShowView];
    } else {
        // Chiamata alla funzione per nascondere la vista nascosta
        [self hideAllShowView];
    }
}

- (IBAction)buttonInfo:(id)sender {
    if (self.viewMain.frame.origin.x == 0) {
        [self showAboutView];
    } else {
        [self hideAboutView];
    }
}

#pragma mark - animations -
- (void)showAllShowView {
    // Faccio partire l'animazione
    [UIView animateWithDuration:0.5
                     animations:^{
                         [self.viewMain setFrame:CGRectMake(self.viewAllShow.frame.size.width, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                     }
     ];
    self.viewMainShowed = NO;
}

- (void)hideAllShowView {
    [UIView animateWithDuration:0.5
                     animations:^ {
                         [self.viewMain setFrame:CGRectMake(0, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                     }
     ];
    self.viewMainShowed = YES;
}

- (void)showAboutView {
    [UIView animateWithDuration:0.5
                     animations:^{
                         [self.viewMain setFrame:CGRectMake(-self.viewAbout.frame.size.width, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                     }
     ];
    [UIView animateWithDuration:0.5
                     animations:^{
                         [self.viewAllShow setFrame:CGRectOffset(self.viewAllShow.frame, -270, 0)];
                     }];
    self.viewMainShowed = NO;

}

- (void)hideAboutView {
    [UIView animateWithDuration:0.5
                     animations:^{
                         [self.viewMain setFrame:CGRectMake(0, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                     }
     ];
    [UIView animateWithDuration:0.5
                     animations:^{
                         [self.viewAllShow setFrame:CGRectOffset(self.viewAllShow.frame, 270, 0)];
                     }];
    self.viewMainShowed = YES;

}

#pragma mark - touch event -
float difference;

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    CGPoint mainTouchPoint = [[touches anyObject] locationInView:self.viewMain];
    difference = mainTouchPoint.x;
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

    CGPoint pointInView = [[touches anyObject] locationInView:self.view];

    float xTarget = pointInView.x - difference;

    if (xTarget > self.viewAllShow.frame.size.width) {
        xTarget = self.viewAllShow.frame.size.width;
    } else if (xTarget < 0) {
        if (!self.viewMainShowed) {
            xTarget = 0;
            [UIView animateWithDuration:0.5
                             animations:^{
                                 [self.viewAllShow setFrame:CGRectOffset(self.viewAllShow.frame, 270, 0)];
                             }
             ];
            [UIView animateWithDuration:0.5
                             animations:^{
                                 [self.viewMain setFrame:CGRectMake(xTarget, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                             }
             ];
            self.viewMainShowed = YES;
        }
        else {
            xTarget = self.viewAbout.frame.size.width * -1;
            [UIView animateWithDuration:0.5
                             animations:^{
                                 [self.viewAllShow setFrame:CGRectOffset(self.viewAllShow.frame, -270, 0)];
                             }
             ];
            [UIView animateWithDuration:0.5
                             animations:^{
                                 [self.viewMain setFrame:CGRectMake(xTarget, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                             }
             ];
            self.viewMainShowed = NO;
        }
    } else if (xTarget > 0 && xTarget < self.viewAllShow.frame.size.width) {
        xTarget = self.viewAllShow.frame.size.width;
        self.viewMainShowed = NO;
        [UIView animateWithDuration:0.5
                         animations:^{
                             [self.viewMain setFrame:CGRectMake(xTarget, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                         }
         ];
    }
//    [UIView animateWithDuration:0.5
//                     animations:^{
//                         [self.viewMain setFrame:CGRectMake(xTarget, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
//                     }
//     ];
    //self.viewMainShowed = NO;

}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

    CGPoint endPoint = [[touches anyObject]locationInView:self.view];

    float xTarget = endPoint.x - difference;

    if (xTarget < self.viewAllShow.frame.size.width/2) {
        if (!self.viewMainShowed) {
            xTarget = 0;
            [UIView animateWithDuration:0.5
                             animations:^{
                                 [self.viewAllShow setFrame:CGRectOffset(self.viewAllShow.frame, 270, 0)];
                             }
             ];
        } else {
            xTarget = self.viewAbout.frame.size.width * -1;
            [UIView animateWithDuration:0.5
                             animations:^{
                                 [self.viewAllShow setFrame:CGRectOffset(self.viewAllShow.frame, -270, 0)];
                             }
             ];
            self.viewMainShowed = NO;
        }

    } //else
    if (xTarget > 0 && xTarget < self.viewAllShow.frame.size.width){

        xTarget = self.viewAllShow.frame.size.width;
        [UIView animateWithDuration:0.5
                         animations:^{
                             [self.viewMain setFrame:CGRectMake(xTarget, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                         }
         ];
        self.viewMainShowed = NO;
    }
    if (xTarget < 0) {
        xTarget = 0;
        [UIView animateWithDuration:0.5
                         animations:^{
                             [self.viewMain setFrame:CGRectMake(xTarget, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
                         }
         ];
        self.viewMainShowed = YES;
    }

//    [UIView animateWithDuration:0.5
//                     animations:^{
//                         [self.viewMain setFrame:CGRectMake(xTarget, self.viewMain.frame.origin.y, self.viewMain.frame.size.width, self.viewMain.frame.size.height)];
//                     }
//     ];
    //self.viewMainShowed = NO;
}

@end

我使用BOOL变量来检查主视图是否处于活动状态。我创建了移动和检测此网站上的触摸的代码:http://divcode.blogspot.it/2012/09/hidden-menu-part-2-following-finger.html 其他人说我要使用UIPanGestureRecognizer,但是如果我想使用我在这里发布的方法我该怎么办?我的问题是,当我尝试在我的模拟器/真正的iPhone上做出一些手势时,它会向我显示错误的视图,或者它会移动视图,应该为我所做的手势修复。 我怎么能解决这个问题?你可以帮我修剪一下代码吗? 谢谢

1 个答案:

答案 0 :(得分:1)

我认为您应该使用另一种方法来解决此问题:使用UIPanGestureRecognizer并使用velocity可以检测手势的方向。 再见