我在cocos2d 1.0中有以下功能,它没有在cocos2d 2.0中编译。
任何人都可以帮助我为cocos2d 2.0获得相同的功能。
void ccFillPoly( CGPoint *poli, int points, BOOL closePolygon )
{
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, poli);
if( closePolygon )
glDrawArrays(GL_TRIANGLE_FAN, 0, points);
else
glDrawArrays(GL_LINE_STRIP, 0, points);
// restore default state
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
}
答案 0 :(得分:2)
cocos2d 2.x提供了绘制OpenGL ES基元的函数。头文件是 CCDrawingPrimitives.h :
/** draws a solid polygon given a pointer to CGPoint coordiantes, the number of vertices measured in points, and a color.
*/
void ccDrawSolidPoly( const CGPoint *poli, NSUInteger numberOfPoints, ccColor4F color );