Cocos2d-x onEnter和其他未调用的默认方法

时间:2013-06-10 15:47:22

标签: iphone cocos2d-iphone cocos2d-x

我在cocos2d有2年的经验,但今天开始使用cocos2d-x。我刚刚写了一个来自菜单按钮的类,它不会触发任何默认方法,如onEnter,selected和all。

这是我的代码:

// MyButton.h

#include <stddef.h>
#include "cocos2d.h"

using namespace cocos2d;
class MyButton : public CCMenuItemSprite
{
    public:

    void onEnter();

    void selected();

};

// MyButton.mm

void MyButton::onEnter()
{
    CCPoint pos = this->getSelectedImage()->getPosition();
    CCSize  size = this->getSelectedImage()->getContentSize();


    this->getSelectedImage()->setPosition(ccp(pos.x+size.width*0.5f,  pos.y+size.height*0.5f));
    this->getSelectedImage()->setAnchorPoint(ccp(0.5f,0.5f));
}

void MyButton::selected()
{
    if (isEnabled())
    {
        if (this->getSelectedImage())
        {
            CCScaleTo *scale = CCScaleTo::create(0.5f, 1.3f);

            this->getSelectedImage()->runAction(scale);
        }
    }

}

MyButton * MyButton::create(CCNode* normalSprite, CCNode* selectedSprite, CCObject* target, SEL_MenuHandler selector)
{
    MyButton *btn = (MyButton*)CCMenuItemSprite::create(normalSprite, selectedSprite,target, selector);

    return btn;
}

//这是创建按钮的代码

CCSprite *start_1   = CCSprite::createWithSpriteFrameName(FRAME_MM_START);
CCSprite *start_2   = CCSprite::createWithSpriteFrameName(FRAME_MM_START);

MyButton *btnPlay =(MyButton*) MyButton::create(start_1,
                                                 start_2,
                                                 this,
                                                 menu_selector(MyMainMenu::playGame));

btnPlay->setPosition(ccp(mS.width*0.5f, mS.height*0.5f));
btnPlay->mMaxScale = 1.2f;

CCMenu* menu = CCMenu::create();
menu->setAnchorPoint( ccp(0,0) );
menu->setPosition( ccp(0,0) );
this->addChild(menu, 1);

menu->addChild(btnPlay);

2 个答案:

答案 0 :(得分:2)

添加重要内容:

在MyButton类中,您没有create方法。你所做的只是创建一个CCMenuItemSprite实例并将其转换为一个按钮。这是错的。

您应该在MyButton

中添加内容

public static MyButton * create(CCSprite * normal_sprite,CCSprite * selected_sprite,...);

请以CCMenuItemSprite课程为例。

第一个问题,是CCMenuItemSprite::onEnter()虚拟吗?

第二,我猜您的onEnter应该如下所示

void MyButton::onEnter()
{
    CCMenuItemSprite::onEnter();
    CCPoint pos = this->getSelectedImage()->getPosition();
    CCSize  size = this->getSelectedImage()->getContentSize();


    this->getSelectedImage()->setPosition(ccp(pos.x+size.width*0.5f, pos.y+size.height*0.5f));
    this->getSelectedImage()->setAnchorPoint(ccp(0.5f,0.5f));
}

这就是c ++的工作原理。它与objective-c不同,它默认允许方法重载。

MyButton * MyButton::create(CCNode* normalSprite, CCNode* selectedSprite, CCObject* target, SEL_MenuHandler selector)
{    
    MyButton *pRet = new MyButton();
    pRet->initWithNormalSprite(normalSprite, selectedSprite, null, target, selector); 
    pRet->autorelease();
    return pRet;
}

答案 1 :(得分:2)

onEnter()selected()声明为virtualonEnter()selected()是来自CCMenuItemSprite的派生方法,因此需要将它们声明为virtual以覆盖它们。如果未覆盖,您的应用会调用CCMenuItemSprite::onEnter()而非MyButton::onEnter()

尝试详细了解here

#include "cocos2d.h"

using namespace cocos2d;
class MyButton : public CCMenuItemSprite {
public:
    virtual void onEnter();
    virtual void selected();
};