我有一个C ++ dll,它定义了一个struct和一个dll调用:
typedef const char* FString;
typedef struct {
FString version;
FString build_no;
FString build_type;
FString build_date;
FString build_info;
FString comment;
} FVersionInfo;
extern "C" FAPI_EXPORT FVersionInfo CALLINGCONV fGetVersion(void);
在c#侧我使用动态加载:
[DllImport("kernel32.dll", EntryPoint = "LoadLibrary")]
static extern int LoadLibrary(
[MarshalAs(UnmanagedType.LPStr)] string lpLibFileName);
[DllImport("kernel32.dll", EntryPoint = "GetProcAddress")]
static extern IntPtr GetProcAddress(int hModule,
[MarshalAs(UnmanagedType.LPStr)] string lpProcName);
[DllImport("kernel32.dll", EntryPoint = "FreeLibrary")]
static extern bool FreeLibrary(int hModule);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct FVersionInfo
{
public string Version;
public string Build_No;
public string Build_Type;
public string Build_Date;
public string Build_Info;
public string Comment;
}
[UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Ansi)]
public delegate FVersionInfo fGetVersion();
public fGetVersion GetVersion;
FHandle = LoadLibrary(@pName);
IntPtr intPtr;
intPtr = GetProcAddress(FHandle, "fGetVersion");
GetVersion = (fGetVersion)Marshal.GetDelegateForFunctionPointer(intPtr, typeof(fGetVersion));
调用代码应为:
FVersionInfo version = new FVersionInfo();
version = GetVersion();
我的第一个问题是,在c#loading部分中调用Marshal.GetDelegateForFunctionPointer时,我变成了“System.Runtime.InteropServices.MarshalDirectiveException”。
然后我使用IntPtr测试结构返回参数,如:
[UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Ansi)]
public delegate IntPtr fGetVersion();
所以我让Marshal.GetDelegateForFunctionPointer工作,但后来我遇到了编组问题:
IntPtr DllValue = new IntPtr();
FVersionInfo version = new FVersionInfo();
DllValue = fGetVersion();
Marshal.PtrToStructure(DllValue, FVersionInfo);
此处它在fGetVersion()调用时遇到“托管调试助手'PInvokeStackImbalance'”崩溃。我认为这意味着堆栈已损坏(不平衡)。
我已经测试了许多结构定义的变体,但没有结果。
欢迎任何想法或建议!
答案 0 :(得分:1)
感谢您的指导,但我找到了一个有效的解决方案:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct FVersionInfo { public IntPtr Version; public IntPtr Build_No; public IntPtr Build_Type; public IntPtr Build_Date; public IntPtr Build_Info; public IntPtr Comment; }
所以我毫无问题地通过了Marshal.GetDelegateForFunctionPointer
。
我将使用代码更改为:
GF.FVersionInfo vi = new GF.FVersionInfo(); vi = gf.GetVersion();
string MyVersion = Marshal.PtrToStringAnsi(VersionInfos.Version);
答案 1 :(得分:0)
将结构体与const char *成员一起使用时的示例。在这种情况下,您将拥有自己的C ++ DLL结构来回传递。
// CPP Source code
// ----------------------------------
// Struct definition
struct MyStruct_t {
const char * sStr;
size_t iInt;
};
// ----------------------------------
// C# Source code
// ----------------------------------
// Struct definition
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct MyStruct_t {
public string sStr;
public int iInt;
};
// DLL prototype
[DllImport("Cpp.dll", CallingConvention = CallingConvention.StdCall)]
public static extern void MyFunctionCall(IntPtr MyStruct_t);
// Prepare a struct pointer to pass to DLL
MyStruct_t pMyStruct_t = new MyStruct_t();
IntPtr pMyStructPTR = Marshal.AllocHGlobal(Marshal.SizeOf(pMyStruct_t));
Marshal.StructureToPtr(pMyStruct_t, pMyStructPTR, false);
// Call C++ DLL
MyFunctionCall(pMyStructPTR);
// The DLL updated struct, get the struct
MyStruct_t pMyStruct = (MyStruct_t)Marshal.PtrToStructure(pMyStructPTR, typeof(MyStruct_t));
// Show data
MessageBox.Show(pMyStruct.sStr);
// clean up
if (pMyStructPTR != IntPtr.Zero) { Marshal.FreeHGlobal(pMyStructPTR); pMyStructPTR = IntPtr.Zero; }
// ----------------------------------