我正试图在android中的地图上绘制一个形状。如果用户绘制一个封闭的路径,那很好。如果用户绘制开放路径,那么如何关闭路径以使其看起来更好?
请看图片,
我在这里画了一条开放的道路。
一旦onTouch操作为ACTION_UP,路径就会自动关闭,
像这样,
有没有办法做到这一点?我已经对此进行了评论,How to draw a closed curved shape?, 但它没有帮助我。
这是我的代码,
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
Log.d("","OnTouch");
switch (action) {
case MotionEvent.ACTION_DOWN:
downx = event.getX();
downy = event.getY();
break;
case MotionEvent.ACTION_MOVE:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
drawable.invalidate();
downx=upx;
downy=upy;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
请建议我。我并不完全了解这幅画布。
感谢任何帮助。
答案 0 :(得分:1)
尝试以下方式。
public class MainActivity extends Activity {
private ArrayList<Path> _graphics = new ArrayList<Path>();
private Paint mPaint;
float x1, x2, y1, y2;
boolean isDraw;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new DrawingPanel(this));
System.out.println(x1 + " " + x2 + " " + y1 + " " + y2);
mPaint = new Paint();
mPaint.setDither(true);
mPaint.setColor(0xFFFFFF00);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(3);
}
class DrawingPanel extends SurfaceView implements SurfaceHolder.Callback {
private DrawingThread _thread;
private Path path;
public DrawingPanel(Context context) {
super(context);
getHolder().addCallback(this);
_thread = new DrawingThread(getHolder(), this);
}
public boolean onTouchEvent(MotionEvent event) {
synchronized (_thread.getSurfaceHolder()) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
path = new Path();
x1 = event.getX();
y1 = event.getY();
path.moveTo(event.getX(), event.getY());
path.lineTo(event.getX(), event.getY());
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
path.lineTo(event.getX(), event.getY());
} else if (event.getAction() == MotionEvent.ACTION_UP) {
x2 = event.getX();
y2 = event.getY();
path.lineTo(event.getX(), event.getY());
_graphics.add(path);
isDraw = true;
}
return true;
}
}
@Override
public void onDraw(Canvas canvas) {
for (Path path : _graphics) {
// canvas.drawPoint(graphic.x, graphic.y, mPaint);
canvas.drawPath(path, mPaint);
if (isDraw) {
canvas.drawLine(x1, y1, x2, y2, mPaint);
isDraw = false;
}
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
_thread.setRunning(true);
_thread.start();
}
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
boolean retry = true;
_thread.setRunning(false);
while (retry) {
try {
_thread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
class DrawingThread extends Thread {
private SurfaceHolder _surfaceHolder;
private DrawingPanel _panel;
private boolean _run = false;
public DrawingThread(SurfaceHolder surfaceHolder, DrawingPanel panel) {
_surfaceHolder = surfaceHolder;
_panel = panel;
}
public void setRunning(boolean run) {
_run = run;
}
public SurfaceHolder getSurfaceHolder() {
return _surfaceHolder;
}
@Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _surfaceHolder.lockCanvas(null);
synchronized (_surfaceHolder) {
_panel.onDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
}
我不知道这是否适用于地图。但这将适用于普通视图。试试这种方式。我为这个编码得到了以下输出。我希望这会对你有所帮助。
答案 1 :(得分:1)
解决这个问题,
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
path = new Path();
float upX;
float upY;
Log.d("", "OnTouch");
switch (action) {
case MotionEvent.ACTION_DOWN:
downx = event.getX();
downy = event.getY();
eventX = downx;
eventY = downy;
Log.d("", "startx" + eventX);
break;
case MotionEvent.ACTION_MOVE:
upx = event.getX();
upy = event.getY();
canvas.drawLine(downx, downy, upx, upy, paint);
drawable.invalidate();
downx = upx;
downy = upy;
break;
case MotionEvent.ACTION_UP:
upX = event.getX();
upY = event.getY();
Log.d("", "Action Up");
Log.d("", "endx" + upX);
//path.moveTo(eventX, eventY);
canvas.drawLine(eventX, eventY, upX, upY, paint);
drawable.invalidate();
return true;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}