这是简化的代码,考虑了nycnik建议的答案。代码效果更好,但是比例和偏移仍然是关闭的。单击拖动和释放,绘制的线条似乎约为2关。
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" type="text/css" href="st.css" media="all"/>
<script>
var x, y;
function getXY(canvas, e) {
var rect = canvas.getBoundingClientRect();
return [e.clientX - rect.left, e.clientY - rect.top];
}
function move(ca, e) {
}
function mark(ca, e) {
[x,y] = getXY(ca, e);
}
function clickDrag(ca, e) {
var c = ca.getContext("2d");
var x2, y2;
[x2,y2] = getXY(ca, e);
c.fillStyle='#00FF80';
c.lineStyle='#FFFF80';
c.moveTo(x,y);
c.lineTo(x2,y2);
c.stroke();
}
</script>
</head>
<body>
<div class="bg">
<canvas id="q13g" onmousedown="mark(this,event)" onmouseup="clickDrag(this, event)">
</canvas>
</div>
</body>
</html>
答案 0 :(得分:3)
您只需要使用您看到的clientX和边界矩形进行转换,如下所示,并在本教程中进行:
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
http://www.html5canvastutorials.com/advanced/html5-canvas-mouse-coordinates/