`public class Object {
private float rgbaVals[] = { 1, 1, 0, .5f, .25f, 0, .85f, 1, 0, 1, 1, 1 };
private FloatBuffer colorBuff;
private FloatBuffer vertBuff;
public short[] pIndex = { 0, 1, 2 };// this is the array for the drawing
// order
private ShortBuffer pBuff;
public void Line(Float vertex, Short Index){
Float vertices = vertex;
Short pIndex = Index;
}
public Object(Float[] vertices) {
ByteBuffer bBuff = ByteBuffer.allocateDirect(Float.SIZE * 4);
bBuff.order(ByteOrder.nativeOrder());
vertBuff = bBuff.asFloatBuffer();
vertBuff.put(vertices); <--------------this is where the problem is at.
vertBuff.position(0);
ByteBuffer pbBuff = ByteBuffer.allocateDirect(Short.SIZE * 2);
pbBuff.order(ByteOrder.nativeOrder());
pBuff = pbBuff.asShortBuffer();
pBuff.put(pIndex);
pBuff.position(0);
ByteBuffer cBuff = ByteBuffer.allocateDirect(rgbaVals.length * 4);
cBuff.order(ByteOrder.nativeOrder());
colorBuff = cBuff.asFloatBuffer();
colorBuff.put(rgbaVals);
colorBuff.position(0);
}
public void draw(GL10 gl) {
// TODO Auto-generated method stub
gl.glFrontFace(GL10.GL_CW);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertBuff);
gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuff);
gl.glDrawElements(GL10.GL_TRIANGLES, pIndex.length,
GL10.GL_UNSIGNED_SHORT, pBuff);
gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
}`
继承MainActivity类
public class MainActivity extends Activity implements OnClickListener {
public ArrayList<Short> indexP = new ArrayList<Short>();
public ArrayList<Float> linep = new ArrayList<Float>();
public Float coords = (float) 0;
public short p = 0;
public int l = 0;
GLSurfaceView ourSurface;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.cad);
ourSurface = new GLSurfaceView(this);
FrameLayout v = (FrameLayout) findViewById(R.id.display);
v.addView(ourSurface);
ourSurface.setRenderer(new GLRenderer());
Button line = (Button) findViewById(R.id.line);
final Button enter = (Button) findViewById(R.id.enter);
EditText cl = (EditText) findViewById(R.id.cl);
final String value = cl.getText().toString();
try {
coords = Float.parseFloat(value);
} catch (NumberFormatException e) {
}
;
line.setOnClickListener(this);
enter.setOnClickListener(this);
}
public void onClick(View v) {
Short Index[];
Float vertex[];
TextView info = (TextView) findViewById(R.id.info);
switch (v.getId()) {
case R.id.line:
info.setText("Input X");
case R.id.enter:
switch (l) {
case (0):
linep.add(coords);
l++;
info.setText("Input Y");
break;
case (1):
linep.add(coords);
indexP.add(p);
l = 0;
p++;
vertex = linep.toArray(new Float[linep.size()]);
Index = indexP.toArray(new Short[indexP.size()]);
break;
}
}
}
public void Setvertex() {
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
}
}
答案 0 :(得分:1)
Float
与float
不同;前者是autoboxing type - 它是一个包装原语的Object,因此它可以作为Object传递并用作Generic类型。
将数组声明/传递为Float[] vertices
表示您有一组Float
个对象。您不能将它用作float[]
,它是原始float
的数组 - 自动装箱不会扩展到数组对象。
FloatBuffer
有一个方法put(float[])
。您需要为float[]
使用Float[]
而不是vertices
。