在我的应用程序中,客户端连接到服务器。它等待直到与服务器的连接发生。在此期间,应用程序没有响应。我怎么解决这个问题。尝试的代码段显示在下面
public Connection(){
client.SetParent(this);
this.context = g.getContext();
bConnected = false;
mNetworkRunner = new Runnable() {
public void run() {
try {
Log.e("", "mNetworkRunner...");
if( SendKeepAlive()){
Main.conStatus(1);
Log.e("", "SendKeepAlive...");
}
else {
Main.conStatus(0);
Log.e("", "No connection...");
g.log("Connection to server is lost... Trying to Connect...");
while(true){
Log.e("", "In while loop...");
if(!Connect()){
g.log("Trying...");
Log.e("", "In Connect no connect...");
Thread.sleep(2000);
}
else {
g.log("Connected");
break;
}
}
Main.conStatus(1);
}
mNetworkHandler.postDelayed(this, 30000);
}
catch (Exception e) {
e.printStackTrace();
}
}
};
}
//
private void CheckNetworkConnection(){
if( mNetworkHandler == null ){
mNetworkHandler = new Handler();
mNetworkHandler.post(mNetworkRunner);
Log.e("", "CheckNetworkConnection...");
}
}
答案 0 :(得分:2)
你在UI线程中花费了大量的时间来创建问题。在这种情况下,您应该使用AsyncTask。
AsyncTask可以正确,轻松地使用UI线程。该类允许执行后台操作并在UI线程上发布结果,而无需操纵线程和/或处理程序。
private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> {
protected Long doInBackground(URL... urls) {
//do your time consuming task here
}
protected void onProgressUpdate(Integer... progress) {
//setProgressPercent(progress[0]);
}
protected void onPostExecute(Long result) {
//showDialog("Downloaded " + result + " bytes");
}
}
创建后,任务执行非常简单:
new DownloadFilesTask().execute(url1, url2, url3);
答案 1 :(得分:1)
mNetworkHandler = new Handler()会在UI线程上执行Runnable,你需要HandlerThread
private void CheckNetworkConnection(){
if( mNetworkHandler == null ){
HandlerThread handlerThread = new HandlerThread("thread");
handlerThread.start();
mNetworkHandler = new Handler(handlerThread.getLooper());
mNetworkHandler.post(mNetworkRunner);
Log.e("", "CheckNetworkConnection...");
}
}