使用带有GCC 4.8.0和多线程的C ++ 11在Solaris 11(sparc)上线程性能下降

时间:2013-06-06 21:23:51

标签: c++ multithreading c++11 solaris sparc

我创建了一个简单的程序来测量线程性能。为了说明我的观点,我撕掉了一个更大的程序的一部分。希望阅读起来并不太可怕。

以下是该计划:

#include <sstream>
#include <thread>
#include <list>
#include <map>
#include <mutex>
#include <condition_variable>
#include <iostream>
#include <string.h>

std::mutex m_totalTranMutex;
int m_totalTrans = 0;
bool m_startThreads = false;
std::condition_variable m_allowThreadStart;
std::mutex m_threadStartMutex;
std::map<int,std::thread::native_handle_type> m_threadNativeHandles;

char *my_strdup(const char *str) 
{
    size_t len = strlen(str);

    char *x = (char *)malloc(len+1); 

    if(x == nullptr) 
        return nullptr; 

    memcpy(x,str,len+1);

    return x;
}


void DoWork()
{
    char abc[50000];
    char *s1, *s2;

    std::strcpy(abc, "12345");
    std::strcpy(abc+20000, "12345");

    s1 = my_strdup(abc);
    s2 = my_strdup(abc);

    free(s1);
    free(s2);
}

void WorkerThread(int threadID)
{
    {
        std::unique_lock<std::mutex> lk(m_threadStartMutex);
        m_allowThreadStart.wait(lk, []{return m_startThreads;});
    }

    double transPerSec = 1 / 99999;
    int transactionCounter = 0;
    int64_t clockTicksUsed = 0;

    std::thread::native_handle_type handle = m_threadNativeHandles[threadID];

    std::chrono::high_resolution_clock::time_point current = std::chrono::high_resolution_clock::now();
    std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
    std::chrono::high_resolution_clock::time_point end = start + std::chrono::minutes(1);

    int random_num_loops = 0;
    double interarrivaltime = 0.0;
    double timeHolderReal = 0.0;
    while(current < end)
    {
            std::chrono::high_resolution_clock::time_point startWork = std::chrono::high_resolution_clock::now();

            for(int loopIndex = 0; loopIndex < 100; ++loopIndex)
            {
                for(int alwaysOneHundred = 0; alwaysOneHundred < 100; ++alwaysOneHundred)
                {
                    DoWork();
                }
            }

            std::chrono::high_resolution_clock::time_point endWork = std::chrono::high_resolution_clock::now();

            ++transactionCounter;
            clockTicksUsed += std::chrono::duration_cast<std::chrono::milliseconds>(endWork - startWork).count();

        current = std::chrono::high_resolution_clock::now();
    }

    std::lock_guard<std::mutex> tranMutex(m_totalTranMutex);
    std::cout << "Thread " << threadID << " finished with  " << transactionCounter << " transaction." << std::endl;
    m_totalTrans += transactionCounter;
}

int main(int argc, char *argv[])
{
    std::stringstream ss;

    int numthreads = atoi(argv[1]);

    std::list<std::thread> threads;

    int threadIds = 1;
    for(int i = 0; i < numthreads; ++i)
    {
        threads.push_back(std::thread(&WorkerThread, threadIds));
        m_threadNativeHandles.insert(std::make_pair(threadIds, threads.rbegin()->native_handle()));
        ++threadIds;
    }

    {
        std::lock_guard<std::mutex> lk(m_threadStartMutex);
        m_startThreads = true;
    }

    m_allowThreadStart.notify_all();

    //Join until completion
    for(std::thread &th : threads)
    {
        th.join();
    }


    ss << "TotalTran" << std::endl
       << m_totalTrans << std::endl;

    std::cout << ss.str();

}

应用程序用法:app N. 其中app是应用程序的名称,N是要生成的线程数。该程序运行1分钟。

在Windows上,我使用Visual Studio 2012构建此程序。我在四核I7上执行程序(4核,每核2个线程)。

我得到以下内容:

simplethread 1
Thread 1 finished with  1667 transaction.
TotalTran
1667

simplethread 2
Thread 1 finished with  1037 transaction.
Thread 2 finished with  1030 transaction.
TotalTran
2067

simplethread 3
Thread 3 finished with  824 transaction.
Thread 2 finished with  830 transaction.
Thread 1 finished with  837 transaction.
TotalTran
2491

simplethread 4
Thread 3 finished with  688 transaction.
Thread 2 finished with  693 transaction.
Thread 1 finished with  704 transaction.
Thread 4 finished with  691 transaction.
TotalTran
2776

simplethread 8
Thread 2 finished with  334 transaction.
Thread 6 finished with  325 transaction.
Thread 7 finished with  346 transaction.
Thread 1 finished with  329 transaction.
Thread 8 finished with  329 transaction.
Thread 3 finished with  338 transaction.
Thread 5 finished with  331 transaction.
Thread 4 finished with  330 transaction.
TotalTran
2662

E:\Development\Projects\Applications\CPUBenchmark\Debug>simplethread 16
Thread 16 finished with  163 transaction.
Thread 15 finished with  169 transaction.
Thread 12 finished with  165 transaction.
Thread 9 finished with  170 transaction.
Thread 10 finished with  166 transaction.
Thread 4 finished with  164 transaction.
Thread 13 finished with  166 transaction.
Thread 8 finished with  165 transaction.
Thread 6 finished with  165 transaction.
Thread 5 finished with  168 transaction.
Thread 2 finished with  161 transaction.
Thread 1 finished with  159 transaction.
Thread 7 finished with  160 transaction.
Thread 11 finished with  161 transaction.
Thread 14 finished with  163 transaction.
Thread 3 finished with  161 transaction.
TotalTran
2626

这些数字看起来有点差。我期待从一个执行X工作的线程到两个线程在此系统上进行2X工作的情况更接近。线程确实完成了相同数量的工作,但在一分钟内没有那么多。

当我搬到solaris时,它变得更加陌生。

在Solaris 11上,使用GCC 4.8.0,我按如下方式构建此程序:

gcc -o simple simpleThreads.cpp -I。 -std = c ++ 11 -DSOLARIS = 1 -lstdc ++ -lm

当我运行“./simple 1”时,我得到了

Thread 1 finished with  19686 transaction.
TotalTran
19686

表示“./simple 2”,我得到:

Thread 1 finished with  5248 transaction.
Thread 2 finished with  2484 transaction.
TotalTran
7732

在Solaris上,2线程的情况要慢得多。我无法弄清楚我做错了什么。我是c ++ 11构造和线程的新手。所以这是双重打击。 gcc -v显示线程模型是posix。任何帮助将不胜感激。

0 个答案:

没有答案