我想使用paintComponent(Graphics g)
使用for循环绘制一些图像。但是,JFrame只显示为白色屏幕,它只显示调整窗口大小后的黑色背景和图像。
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
import javax.imageio.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import java.awt.Graphics;
import java.util.Scanner;
public class SimpleAdventure {
private JFrame frame;
private CardLayout cards;
private Container c;
private DrawPanel1 gamepanel;
private BufferedImage greentiles, pinktiles, sandtiles, charsprites;
private Image left1, right1, left2, right2, front;
private Image pinkbg, greenbg, sandbg;
private Image pinktop, greentop, sandtop;
private int charx, chary;
public SimpleAdventure()
{}
public static void main (String [] args)
{
SimpleAdventure retro = new SimpleAdventure();
retro.run();
}
public void run()
{
frame = new JFrame("Simple Adventure");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(576, 576);
frame.setVisible(true);
// frame.setResizable(false);
getImage();
c = frame.getContentPane();
cards = new CardLayout();
c.setLayout(cards);
gamepanel = new DrawPanel1();
gamepanel.setBackground(Color.black);
c.add(gamepanel, "Panel 1");
}
public void getImage()
{
try
{
greentiles = ImageIO.read(new File("greenTiles.png"));
pinktiles = ImageIO.read(new File("pinkTiles.png"));
sandtiles = ImageIO.read(new File("sandTiles.png"));
charsprites = ImageIO.read(new File("charactersheet.png"));
}
catch(IOException e)
{
e.printStackTrace();
}
left1 = charsprites.getSubimage(18, 0, 6, 6);
left2 = charsprites.getSubimage(24, 0, 6, 6);
right1 = charsprites.getSubimage(0, 0, 6, 6);
right2 = charsprites.getSubimage(6, 0, 6, 6);
front = charsprites.getSubimage(12, 0, 6, 6);
greenbg = greentiles.getSubimage(240, 0, 16, 16);
sandbg = sandtiles.getSubimage(240, 0, 16, 16);
pinkbg = pinktiles.getSubimage(240, 0, 16, 16);
greentop = greentiles.getSubimage(224, 0, 16, 16);
sandtop = sandtiles.getSubimage(224, 0, 16, 16);
pinktop = pinktiles.getSubimage(224, 0, 16, 16);
}
class DrawPanel1 extends JPanel implements KeyListener
{
// private BottomPanel lower;
public DrawPanel1()
{
/*this.setLayout(new BorderLayout());
lower = new BottomPanel();
this.add(lower, BorderLayout.SOUTH);*/
addKeyListener(this);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
for(int i = 0; i < 7; i++)
{
g.drawImage(greentop, 0 + (i * 96), 480, 96, 96, this);
}
System.out.println("check");
}
public void keyPressed(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public void keyTyped(KeyEvent e)
{
}
} }
答案 0 :(得分:5)
您需要致电frame.pack()
进行初始布局。自动调整窗口大小会导致布局被修复,但frame.setSize(...)
不会*。
将frame.setVisible(true)
移至run
方法的末尾(即,在构建完所有UI元素之后)并将frame.pack()
放在frame.setVisible(true)
之前。 (感谢Hovercraft和MadProgrammer指出这一点)
*至少,如果框架不可见则不会。如果框架已经可见,它可能会起作用;试一试,看看。
编辑:现在我重新阅读了javadoc,你可能根本不想要pack
- 它会为你调整帧的大小。如果不对它进行测试,我想将setVisible
移动到最后会起作用;如果没有,则使用revalidate
而不是pack
来运行布局引擎。
编辑2:现在我重新读取了javadoc,setVisible
将验证窗口是否尚未显示。因此,您不需要显式调用revalidate
。 setSize
将使组件无效,但不会重新验证。
TL; DR:值得一提的是关于验证和可显示性如何在Swing中工作,这样你就不会犯错误。
答案 1 :(得分:3)
仅在构建UI后调用setVisible
...
public void run()
{
frame = new JFrame("Simple Adventure");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(576, 576);
// frame.setResizable(false);
getImage();
c = frame.getContentPane();
cards = new CardLayout();
c.setLayout(cards);
gamepanel = new DrawPanel1();
gamepanel.setBackground(Color.black);
c.add(gamepanel, "Panel 1");
// Lucky last...
frame.setVisible(true);
}
否则您需要重新验证框架