目前我的移动检查器存在问题,似乎我在代码中输入的故障保护使其看起来不在矩阵的范围之外是不行的,有什么建议吗?
还有一个问题似乎不起作用(即我仍然能够在任何地方放置碎片!)。我之前使用的代码也列在下面
代码:
function legal = legalMove()
d_l = [0, -1];
d_r = [0, 1];
d_u = [-1, 0];
d_d = [1, 0];
d_ul = [-1, -1];
d_ur = [-1, 1];
d_dl = [1, -1];
d_dr = [1, 1];
directions = {'d_l' 'd_ul' 'd_u' 'd_ur' 'd_r' 'd_dr' 'd_d' 'd_dl'};
valid_moves = zeros(8,8);
for ci = 1:8
for cj = 1:8
if game_state(ci,cj) == 0 %check element = 0
for count = 1:8
d = eval( directions{count} );
ti = ci+d(1);
tj = cj+d(2);
% Check if out of the board
if (ti > 8 || ti < 1) || (tj > 8 || tj < 1)
break
else
% Number of enemy pieces you went over
cnt = 0;
selected = game_state(ti, tj);
% Move while going over enemy pieces
while selected == player_number * -1
ti = ti + d(1);
tj = tj + d(2);
selected = game_state(ti, tj);
% Check if out of the board
if (ti > 8 || ti < 1) || (tj > 8 || tj < 1)
break
else
end
% Count pieces you went over
cnt = cnt + 1;
end
end
% Check if you moved over enemy pieces & whether you landed on your piece
if selected == player_number
valid_moves(ti,tj) = 1;
else
end
end
else
end
end
end
if ~isempty(valid_moves)
legal = 1;
else
legal = 0;
end
end
完成@ boundries时返回错误:
Attempted to access game_state(0,7); index must be a positive integer or
logical.
Error in umpire/legalMove (line 217)
selected = game_state(ti, tj);
Error in umpire/buttonPress (line 85)
legal = legalMove();
其他篇幅:
function buttonPress(hObject, eventdata)
ended = game_is_over();
if ended == 1;
setAllInactive();
winner = calc_winner();
if winner == -1;
set(stat_text,'string','Winner is White! Restart?')
elseif winner == 1;
set(stat_text,'string','Winner is Black! Restart?')
else
set(stat_text,'string','Game is a tie! Restart?')
end
else
end
legal = legalMove();
if legal ~= 1;
set(stat_text,'Illegal move! Try again')
return
else
end
game_state(get(hObject,'userdata')) = player_number;
drawScreen();
player_number = player_number * -1;
end
答案 0 :(得分:0)
在第二个分配变量 selected 的位置(靠近函数 legalMove 的末尾),您在错误的位置进行了板外检查。< / p>
这是一个固定版本
% ...
% Number of enemy pieces you went over
cnt = 0;
selected = game_state(ti, tj);
% Move while going over enemy pieces
while selected == player_number * -1
ti = ti + d(1);
tj = tj + d(2);
% Check if out of the board
if (ti > 8 || ti < 1) || (tj > 8 || tj < 1)
break
else
end
selected = game_state(ti, tj);
% Count pieces you went over
cnt = cnt + 1;
end
end
% Check if you moved over enemy pieces & whether you landed on your piece
if selected == player_number
valid_moves(ti,tj) = 1;
else
end
end