对象的属性在更改时激活功能?

时间:2013-06-04 22:25:26

标签: javascript oop object properties

我有一个物体,在这个例子中是一个法拉利。当使用ferrari.speed = 90;来改变速度时,我希望这个属性能够对变化做些什么,例如使用函数改变屏幕法拉利的速度。

我想知道最简单,最不疯狂的做法是什么?

这是一个jsfiddle:

  

http://jsfiddle.net/qhV7B/3/

<button id="addspeed">speed up!!</button>
<button id="checkspeed">Check the speed!</button>


function car(){
    speed: 0;
    //Do something about speed change here? if its changed at all, greater or smaller?
}
document.getElementById('addspeed').onclick = function speedchange(){
    ferrari.speed++;
}
document.getElementById('checkspeed').onclick = function checkspeed() {
    alert(ferrari.speed);
}
var ferrari = new car();
ferrari.speed = 10;

4 个答案:

答案 0 :(得分:2)

Set operator正是您要找的https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/set

这是我的解决方案http://jsfiddle.net/qhV7B/6/

function car(){
}

car.prototype = {
    hidden_speed: 0,
    set speed(v){
        //special action
        alert("I changed value to " + v);
        this.hidden_speed = v;
    },
    get speed(v){
        return this.hidden_speed;
    },
};

var ferrari = new car();
ferrari.speed = 10;

document.getElementById('addspeed').onclick = function speedchange(){
    ferrari.speed = (ferrari.speed + 1);
}
document.getElementById('checkspeed').onclick = function checkspeed() {
    alert(ferrari.speed);
}

答案 1 :(得分:1)

可以通过getter和setter完成,一种方法是通过Object.defineProperty():

function car(){
    this._speed=0;
}
...
var ferrari = new car();
Object.defineProperty(car.prototype,"speed",{
    get:function(){return this._speed;},
    set:function(v){
        this._speed=v;
        document.getElementById("speed").textContent=v.toString(10);
    }
});
ferrari.speed = 10;

已修改fiddle fiddle

https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/defineProperty

关于getter和setter的其他文档,可能会或可能不会过时和/或依赖于平台:

*编辑:将Object.defineProperty的参数从ferrari更改为car.prototype

答案 2 :(得分:0)

此代码使用setSpeed方法,允许您添加速度更改时所需的任何其他逻辑:

http://jsfiddle.net/rujbX/2/

var Car, ferrari,
  __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };

Car = (function() {
  function Car() {
    this.setSpeed = __bind(this.setSpeed, this);
  }

  Car.prototype.speed = 0;

  Car.prototype.setSpeed = function(newSpeed) {
    this.speed = newSpeed;
    //Here is where you custom logic needs to run
    return alert("Speed Changed to: " + this.speed);
  };

  return Car;

})();

ferrari = new Car();

ferrari.setSpeed(10);

document.getElementById('addspeed').onclick = function speedchange(){
    ferrari.setSpeed(ferrari.speed+1);
}
document.getElementById('checkspeed').onclick = function checkspeed() {
    alert(ferrari.speed);
}

The Javascript was generated here

答案 3 :(得分:0)

在评论中使用asawyers建议你可以创建一个speedUp函数,可以在更改时触发你的动画函数(如果你想减速,可以触发speedChange,无论你的船是什么漂浮)。

查看小提琴:http://jsfiddle.net/86HtX/

我还对你的代码进行了一些调整:

function car(){
    var car = this;

    this.speed = 0;

    this.speedUp = function(mph){
         car.speed += mph;
         car.animate();
    };

    this.animate = function(){
         alert(car.speed); // new speed
    };

    //Do something about speed change here? if its changed at all, greater or smaller?
}

document.getElementById('addspeed').onclick = function speedchange(){
    ferrari.speedUp(1); // go 1 mph faster
}

document.getElementById('checkspeed').onclick = function checkspeed() {
    alert(ferrari.speed);
}

var ferrari = new car();
ferrari.speed = 10;