我有一些C#代码可以在Windows上正常运行,但我不能使它适用于Mono Framework。
我正在使用最后一个Mono 3.x分支。我知道它不稳定,但我很好奇可能发生的事情以及为什么NetworkStream总是在DataAvailable上返回false并且我完全确定有一个数据(在Win的同一时刻进行测试)。
所以这里有一些从NetworkStream中读取的代码:
public static class NetworkStreamHelper
{
/// <summary>
/// Asynchronously reads a byte array from the NetworkStream object.
/// </summary>
/// <param name="stream">The NetworkStream object to read.</param>
/// <param name="count">The byte array size to read.</param>
/// <param name="dataChunkSize">The data chunk size that used for reading chunks from the stream.</param>
/// <returns>Returns a task presents the asynchronious array read operation.</returns>
public static async Task<Byte[]> ReadBytesAsync(this NetworkStream stream, Int32 count, Int32 dataChunkSize = 512)
{
if (count <= 0)
{
throw new ArgumentException("count should not be less 1");
}
if (dataChunkSize <= 0)
{
throw new ArgumentException("dataChunkSize should not be less 1");
}
var dataChunk = new Byte[dataChunkSize];
var destination = new List<Byte>(count);
var currentBytesRead = 0;
var remainedBytesToRead = count;
var bytesToRead = 0;
var done = false;
while (!done)
{
bytesToRead = remainedBytesToRead > dataChunk.Length ? dataChunk.Length : remainedBytesToRead;
if (stream.DataAvailable)
{
currentBytesRead = await stream.ReadAsync (dataChunk, 0, bytesToRead);
}
else
{
Console.WriteLine("delay");
await Task.Delay(10);
continue;
}
if (currentBytesRead == 0)
{
continue;
}
destination.AddRange(dataChunk.Take(currentBytesRead));
remainedBytesToRead -= currentBytesRead;
done = remainedBytesToRead == 0;
}
return destination.ToArray();
}
}
我在成功连接后从TcpClient对象获取NetworkStream对象时使用此代码。
答案 0 :(得分:0)
很久以前解决了。服务器断开了某些IP地址范围的连接。