我经过测试和测试在appStore上传我的应用程序它的inapp购买工作非常好,我也能够恢复应用程序。 但现在我想测试它的版本2,但现在能够购买,但恢复不起作用。
module(..., package.seeall)
require("store")
require("ui")
local inappfile = require("inappfile")
local validProducts, invalidProducts = {}, {}
local listOfProducts =
{
-- These Product IDs must already be set up in your store
-- We'll use this list to retrieve prices etc. for each item
-- Note, this simple test only has room for about 4 items, please adjust accordingly
-- The iTunes store will not validate bad Product IDs
"com.tinytapps.pandamath.fullpack",
}
-------------------------------------------------
-- we store everything inside this group at the end
local newActivity = display.newGroup()
-----------------------------------------------------
---------------- IN APP CODE STARTS HERE ------------------
checkIfPurchased = function()
local filePath = system.pathForFile( "purchased.txt", system.DocumentsDirectory )
local file = io.open( filePath, "r" )
if file then
_G["isPurchased"] = true
--AdMediator.hide()
else
_G["isPurchased"] = false
--local_configuration()
end
end
callforpurchase = function()
if _G["isPurchased"] == false then
local cerateFile = function()
_G.noOfQuestionCompleted=0
local filePath = system.pathForFile( "purchased.txt", system.DocumentsDirectory )
local file = io.open( filePath, "r" )
print(file)
if file then
_G["isPurchased"] = true
io.close( file )
else
file = io.open( filePath, "w" )
_G["isPurchased"] = true
io.close( file )
end
end
function showTitle()
if isSimulator then
local myAlert = native.showAlert( "iTunes Store not available in Corona Simulator",
"Offline testing: see console for output.",
{ "OK" } )
end
end
-------------------------------------------------------------------------------
-- Product IDs should match the In App Purchase products set up in iTunes Connect.
-- We cannot get them from the iTunes store so here they are hard coded;
-- your app could obtain them dynamically from your server.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Process and display product information obtained from store.
-- Constructs a button for each item
-------------------------------------------------------------------------------
function unpackValidProducts()
local buttonSpacing = 5
-- Utility to build a buy button
-- Handler for buy button
function newBuyButton (index)
local buttonDefault = "add/buybtn.png"
local buttonOver = "add/buybtn.png"
local buyThis = function ( product )
print ("Purchasing " ..product)
-- Purchase the item
if store.canMakePurchases then
store.purchase( {product} )
else
native.showAlert("Store purchases are not available, please try again later",
{ "OK" } )
end
end
function buyThis_closure ( index )
-- Closure wrapper for buyThis() to remember which button
return function ( event )
buyThis (validProducts[index].productIdentifier)
return true
end
end
local hideDescription = function ( )
--descriptionArea.text = "Select a product..."
end
local describeThis = function ( description )
print ("About this product: " ..description)
end
function describeThis_closure ( index )
-- Closure wrapper for describeThis() to remember which button
return function ( event )
describeThis (validProducts[index].description)
return true
end
end
buyButton = ui.newButton{
default = buttonDefault, over = buttonOver,
onPress = describeThis_closure (index), onRelease = buyThis_closure (index),
}
_G.buyButton=buyButton
return buyButton
end
-- Utility to build a restore button
function newRestoreButton ()
local buttonDefault = "add/restorebtn.png"
local buttonOver = "add/restorebtn.png"
local restore = function ( product )
-- Ask the iTunes Store to initiate restore transaction sequence
print ("Restoring " )
store.restore()
end
local hideDescription = function ( )
--descriptionArea.text = "Select a product..."
end
local describeThis = function ()
-- Display info in description area
print ("Test restore feature")
end
--local label = "Test restore"
restoreButton = ui.newButton{
default = buttonDefault, over = buttonOver,
onPress = describeThis, onRelease = restore,
}
_G.restoreButton = restoreButton
return restoreButton
end
print ("Loading product list")
if not validProducts then
native.showAlert( "In App features not available", "initStore() failed", { "OK" } )
else
print ("Product list loaded")
print( "Country: " .. system.getPreference( "locale", "country" ) )
local buttonSpacing = 5
print( "Found " .. #validProducts .. " valid items ")
-- display the valid products in buttons
for i=1, #validProducts do
-- Debug: print out product info
print ("Item " .. i .. ": " .. validProducts[i].productIdentifier
.. " (" .. validProducts[i].price .. ")")
print (validProducts[i].title .. ", ".. validProducts[i].description)
---------------------------------------------------------------------------
-- create and position product button
local myButton = newBuyButton(i)
myButton.x = 570 --centerX - 200
myButton.y = 450 --centerY + 250
--myButton.xScale = 0.6
--myButton.yScale = 0.6
--newActivity:insert(buyButton)
myButton:toFront()
end
local restoreButton = newRestoreButton()
restoreButton.x = 200 --centerX + 200
restoreButton.y = 450 -- centerY + 250
--restoreButton.xScale = 0.6
--restoreButton.yScale = 0.6
--newActivity:insert(restoreButton)
restoreButton:toFront()
for i=1, #invalidProducts do
-- Debug: display the product info
native.showAlert( "Item " .. invalidProducts[i] .. " is invalid.",
{ "OK" } )
print("Item " .. invalidProducts[i] .. " is invalid.")
end
end
end
-------------------------------------------------------------------------------
-- Handler to receive product information
-- This callback is set up by store.loadProducts()
-------------------------------------------------------------------------------
function loadProductsCallback( event )
-- Debug info for testing
print("In loadProductsCallback()")
print("event, event.name", event, event.name)
print(event.products)
print("#event.products", #event.products)
io.flush() -- remove for production
-- save for later use
validProducts = event.products
invalidProducts = event.invalidProducts
unpackValidProducts ()
end
-------------------------------------------------------------------------------
-- Handler for all store transactions
-- This callback is set up by store.init()
-------------------------------------------------------------------------------
function transactionCallback( event )
local infoString
print("transactionCallback: Received event ", event.name)
if event.transaction.state == "purchased" then
cerateFile()
_G["isPurchased"] = true
--AdMediator.hide()
if buyButton ~= nil then
buyButton=nil
end
if restoreButton ~= nil then
restoreButton=nil
end
infoString = "Transaction successful!"
print (infoString)
inappfile.onClose()
print("transactionCallback() method called inappfile.onClose()")
elseif event.transaction.state == "restored" then
print ("Success! Product restored")
cerateFile()
_G["isPurchased"] = true
if buyButton ~= nil then
buyButton=nil
end
if restoreButton ~= nil then
restoreButton=nil
end
infoString = "Transaction successful!"
print (infoString)
inappfile.onClose()
print("transactionCallback() method called inappfile.onClose()")
elseif event.transaction.state == "cancelled" then
infoString = "Transaction cancelled by user."
elseif event.transaction.state == "failed" then
infoString = "Transaction failed, type: ",
event.transaction.errorType, event.transaction.errorString
else
infoString = "Unknown event"
end
-- Tell the store we are done with the transaction.
-- If you are providing downloadable content, do not call this until
-- the download has completed.
store.finishTransaction( event.transaction )
end
-------------------------------------------------------------------------------
-- Setter upper
-------------------------------------------------------------------------------
function setupMyStore (event)
store.loadProducts( listOfProducts, loadProductsCallback )
print ("After store.loadProducts, waiting for callback")
if isSimulator then
-- No Store, so no callbacks, so exercise our GUI "manually"
validProducts[1] = {}
validProducts[1].title = "Panda Math"
validProducts[1].description = "A wonderful product of Math for testing"
validProducts[1].price = 1.99
validProducts[1].productIdentifier = "com.tinytapps.pandamath.full"
unpackValidProducts()
end
end
-------------------------------------------------------------------------------
-- Main
-------------------------------------------------------------------------------
-- Show title card
showTitle ()
-- Connect to store at startup
store.init (transactionCallback )
print ("After init")
-- Hide title card, run store
timer.performWithDelay (1000, setupMyStore)
end
end