我听说当设计BSD套接字库时,C编程缺少一定的模式或功能,导致我们今天的设计。
例如,struct socketaddr_in
在传递给struct socketaddr
等系统调用时会投射到bind
。
来自GNU libc头文件:
/* POSIX.1g specifies this type name for the `sa_family' member. */
typedef unsigned short int sa_family_t;
/* This macro is used to declare the initial common members
of the data types used for socket addresses, `struct sockaddr',
`struct sockaddr_in', `struct sockaddr_un', etc. */
#define __SOCKADDR_COMMON(sa_prefix) \
sa_family_t sa_prefix##family
#define __SOCKADDR_COMMON_SIZE (sizeof (unsigned short int))
/* Structure describing a generic socket address. */
struct sockaddr
{
__SOCKADDR_COMMON (sa_); /* Common data: address family and length. */
char sa_data[14]; /* Address data. */
};
/* Structure describing an Internet socket address. */
struct sockaddr_in
{
__SOCKADDR_COMMON (sin_);
in_port_t sin_port; /* Port number. */
struct in_addr sin_addr; /* Internet address. */
/* Pad to size of `struct sockaddr'. */
unsigned char sin_zero[sizeof (struct sockaddr) -
__SOCKADDR_COMMON_SIZE -
sizeof (in_port_t) -
sizeof (struct in_addr)];
};
/* Internet address. */
typedef uint32_t in_addr_t;
struct in_addr
{
in_addr_t s_addr;
};
示例程序:
int main(int argc, char *argv[]) {
...
// Initialize the server address
struct sockaddr_in serv_addr;
bzero((char *)&serv_addr, sizeof(serv_addr));
serv_addr = (struct sockaddr_in) {
.sin_port = htons(port),
.sin_family = AF_INET ,
.sin_addr.s_addr = INADDR_ANY
};
// Bind the server address to the TCP/IP socket
int status = bind(server_socket, (struct sockaddr *)&serv_addr, sizeof(serv_addr));
...
}
我想不出这个通用接口可以如何实现。有什么想法吗?
答案 0 :(得分:3)
您可以使用委托模式来支持C中的继承形式。它看起来很漂亮,它是通用的,但它非常重:有相当多的潜在故障点,需要一些堆分配等等。我猜他们做了不想为OS API提供这种权重吗?
以下是此
的示例struct ShapeDelegate {
double (*getSurfaceArea)(void* data);
int (*isInside)(void* data, double x, double y);
void (*destroy)(void* data);
}
struct Shape {
void* data;
struct ShapeDelegate delegate;
}
double Shape_getSurfaceArea(Shape* self) {
return self->delegate.getSurfaceArea(self->data);
}
int Shape_isInside(Shape* self, double x, double y) {
return self->delegate.isInside(self->data, x, y);
}
void Shape_destroy(Shape* self) {
if (self->delegate.destroy != NULL)
self->delegate.destroy(self->data);
}
现在,比方说,你想要一个Circle作为Shape的实现
struct CircleData {
double x, y, r;
}
double Circle_getSurfaceArea(void* data) {
CircleData* self = (CircleData*)data;
return 2 * M_PI * self->r * self->r;
}
int Circle_isInside(void* data, double x, double y) {
double dist;
CircleData* self = (CircleData*)data;
dist = sqrt(sqr(x - self->x) + sqr(y - self->y));
return dist < self->r;
}
void Circle_destroy(void* data) {
free(data);
}
struct ShapeDelegate Circle_ShapeDelegate {
Circle_getSurfaceArea,
Circle_isInside,
Circle_destroy
};
你需要某种构造函数
void
Shape_initAsCircle(Shape* self, double x, double y, double r) {
CircleData* data;
data = (CircleData*)malloc(sizeof(CircleData));
data->x = x, data->y = y, data->r = r;
self->data = data;
self.delegate = Circle_ShapeDelegate;
}
答案 1 :(得分:2)
在设计BSD套接字库时,我不会说C缺少子类模式。相反,BSD套接字API设计者专门利用了这种模式。将结构体转换为基础结构(具有较少字段的更通用结构)并返回到专用结构体是非常常见且完全支持的。 C甚至有一些保证可以确保它可以移植:如果结构定义的第一个元素是另一个结构,C保证封闭结构的第一个成员的类型,内存地址和布局与类型,内存相同封闭结构的地址和布局强制转换为其第一个成员的类型。